Geograft Warping With Figure Poses.

I'm trying to solve hopefully an easy issue. I made a geograft for G8F. It simply replaces the breasts so there's more mesh to work with to create interaction. (Pic 1)

Then when I apply a figure morph like Victoria, or any other. It distorts a little bit.(Pic 2). So I create a custom morph for it to smooth out (pic 3). 

Now, here's the problem. If I apply any breasts morphs it distorts and I need to make a new morph to smooth it out again. Which is fine. The most annoying thing is if I change the pose or anything like that, it distorts the graft again (Pic 4). Is there a way to stop the graft from doing this without exporting it and sculpting a new shape every single pose.  

g8graftex.png
877 x 548 - 311K
g8wlena.png
869 x 660 - 376K
g8lenasmooth.png
846 x 570 - 310K
warping.png
706 x 557 - 165K

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,218

    You rigged the GeoGraft using the Transfer Utility, and it is essentially the same shape as the base figure with no morphs?

  • Richard Haseltine said:

    You rigged the GeoGraft using the Transfer Utility, and it is essentially the same shape as the base figure with no morphs?

    Yes, it is literally just that part of the chest exported, subdivided then imported as a graft using transfer utility. I added subdivide surface modifier in Daz as well since most tutorials for grafts mention it.

  • Richard HaseltineRichard Haseltine Posts: 102,218

    Some of it might simply be that the added vertices are between areas, so projecting weights and morphs into them is ambiguous (should they be like the upper chest or the slope of the breast?) Editing the weight maps may help with the posing distortion, but I'm not sure how you might tackle the morph projection in general.

  • Richard Haseltine said:

    Some of it might simply be that the added vertices are between areas, so projecting weights and morphs into them is ambiguous (should they be like the upper chest or the slope of the breast?) Editing the weight maps may help with the posing distortion, but I'm not sure how you might tackle the morph projection in general.

    I can get by with the morph projection not working I figure there's no fix for that. It's just after adding a custom morph. If I need to move the figure at all it distorts like in the one picture. If I can help fight that it'll save me a lot of time. How would I go about editing the weight maps to avoid the posing distortion?

  • Richard HaseltineRichard Haseltine Posts: 102,218

    I can't offer a guaranteed solution - it's just a possible explantion for the issue (the figues are designed to be posed in their low-resolution base mesh, then that is smoothed out by the SubD after the pose is applied; putting extra edge loops in may therefore produce crunching in transitional areas). You can try adjusting the weights with the Node Weightmap Brush tool, and the Tool Settings pane for targeting the edits to the right map (General Weights).

  • Thank you for the input! I'll have to give it a try then.

  • SpaciousSpacious Posts: 481

    From second picture you posted it looks like the geograph has triangular geometry divisions.  If this observation is correct, that may be the cause of your problem.  Try making a new geograph that subdivides the original figure geometry quads if that makes sense.

  • Spacious said:

    From second picture you posted it looks like the geograph has triangular geometry divisions.  If this observation is correct, that may be the cause of your problem.  Try making a new geograph that subdivides the original figure geometry quads if that makes sense.

    All subdivides are quad, no ngons, or the like. 

  • SpaciousSpacious Posts: 481

    Maybe try subdividing the figure in DAZ and exporting that to make the geograph?  It could turn out different somehow.

Sign In or Register to comment.