Some alternatives to achieve this shape?
joseblandon
Posts: 0
in New Users
Hi. I'm new in this field. I have a question. How this result on the human body parts (lkind of sharp edges instead of round) can be achieve? Is this a shader, a skin map or what?
Thanks in advance for the guidance.
HumanAllocationOfSpace-Bronze-ScottEaton.jpg
1638 x 2048 - 825K
Comments
That is an original model, it isn't something that could readily be achieved by modifying an existing figure (not impossible, but it would require quite a bit of work).
THANK YOU! You did already confirm my initial toughts.
You can get a (very) little way there using Koori (G8M) and a little Frosty and Dwayne dialed in along with the use of some body part adjustment morphs. When doing so, I got the arms and legs to sort of resemble the Scott Eaton sculpture. The hands, feet, and head remained human (though stylized.)
Here's a sample that I put together yesterday. The posed abstract figures don't really show the angular lines in the limbs as much as I'd like.
Lee