Some alternatives to achieve this shape?

Hi. I'm new in this field. I have a question. How this result on the human body parts (lkind of sharp edges instead of round) can be achieve? Is this a shader, a skin map or what?

Thanks in advance for the guidance.



 

HumanAllocationOfSpace-Bronze-ScottEaton.jpg
1638 x 2048 - 825K

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,778

    That is an original model, it isn't something that could  readily be achieved by modifying an existing figure (not impossible, but it would require quite a bit of work).

  • Richard Haseltine said:

    That is an original model, it isn't something that could  readily be achieved by modifying an existing figure (not impossible, but it would require quite a bit of work).

    THANK YOU!  You did already confirm my initial toughts.

  • You can get a (very) little way there using Koori (G8M) and a little Frosty and Dwayne dialed in along with the use of some body part adjustment morphs.  When doing so, I got the arms and legs to sort of resemble the Scott Eaton sculpture.  The hands, feet, and head remained human (though stylized.)

    Here's a sample that I put together yesterday.  The posed abstract figures don't really show the angular lines in the limbs as much as I'd like.

    Lee

     

    AbstractMen-Ascension-1.jpg
    1855 x 1974 - 781K
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