Prop Rigging: What am I doing incorrectly?
arstropica
Posts: 49
I followed (and adapted) this tutorial by RGCincy on prop rigging, applying it to a twisted rope model. I can get the start and end bones to deform correctly, but transforming any other bone will distort my mesh.
I think my problem is either at the geometry level (e.g. a complex mesh) or how I have set up my weight mapping, but I am not sure how to correct it.
Any assistance would be welcome!
Screen Shot 2021-06-28 at 5.01.45 PM.png
1860 x 1534 - 157K
Screen Shot 2021-06-28 at 5.02.15 PM.png
2210 x 1544 - 201K
Screen Shot 2021-06-28 at 5.08.51 PM.png
670 x 536 - 66K
Post edited by arstropica on
Comments
Maybe try using the Joint Editor to get the bones aligned properly.
Looks like a weight-mapping issue to me.
Thanks, I decided to to go with another product that was already pre-rigged.