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In the pic, a guy is holding his own action figure. To do this, I shrunk the figure down, but I cannot figure out how to lose the realism in the hair and the face.
put a flat plastic shader on it.
For the hair, use one that is built from layers of geometry rather than strands and strip the opacity map.
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put a flat plastic shader on it.
For the hair, use one that is built from layers of geometry rather than strands and strip the opacity map.