Is there a way to reduce the polugon counts of a prop?
handel_035c4ce6
Posts: 472
Is there a way to reduce the polugon counts of a prop w/o experting it to some other software, reducing the polygons and importing it back? In the last garden retreat I bought the simple sofa has the wooping 200.000+ polygons and the trees and bushes have more then 200.000 polygons too. I turned the trees and bushes into instances but still the originals are making 1.300.000 polygons.
Comments
You could buy a license for Decimator, which is included with DS but requires a serial number to work. https://www.daz3d.com/decimator-for-daz-studio
Hmm... I don't see "DS Decimator" in the list of the plugins. Whe it should be?
Edit: As I need to decimate only props decided to export an OBJ to Blender, decimate it and reimport to Daz, then copy@paste the surfaces. Took me about 3 min and it is free.
In the right the original and at the left the deximated to 25% same prop.
Edit: Also it can be saved as a scene subset, exported to OBJ, decimated, imported as OBJ and resaved as the same scene subset. No need to move, align or whatever - it fit perfectly.
A short time ago I bought a prop (an architecture) which I thought was created before DS was able to use instances but just decided to check and kaboom... the SKU was 70k+. At the same time it containeed the wooping 4.9+ millions of polygons! What those guys were thinking? Add several people to the scene and the number of polygons will go over 8 millions!
So I started decimating throught exporting the OBJ and then reimporting and then instancing where it was possible from the decimated item and kaboom - the whole prop became just 500k polygons! And there was no way to differentiate the renders between the original and the decimated version.