Is there a way to reduce the polugon counts of a prop?

Is there a way to reduce the polugon counts of a prop w/o experting it to some other software, reducing the polygons and importing it back? In the last garden retreat I bought the simple sofa has the wooping 200.000+ polygons and the trees and bushes have more then 200.000 polygons too. I turned the trees and bushes into instances but still the originals are making 1.300.000 polygons.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,218

    You could buy a license for Decimator, which is included with DS but requires a serial number to work. https://www.daz3d.com/decimator-for-daz-studio

  • handel_035c4ce6handel_035c4ce6 Posts: 472
    edited June 2021

    Richard Haseltine said:

    You could buy a license for Decimator, which is included with DS but requires a serial number to work. https://www.daz3d.com/decimator-for-daz-studio

    Hmm... I don't see "DS Decimator" in the list of the plugins. Whe it should be?

    Edit: As I need to decimate only props decided to export an OBJ to Blender, decimate it and reimport to Daz, then copy@paste the surfaces. Took me about 3 min and it is free.

    In the right the original and at the left the deximated to 25% same prop.

    Edit: Also it can be saved as a scene subset, exported to OBJ, decimated, imported as OBJ and resaved as the same scene subset. No need to move, align or whatever - it fit perfectly.

     

    test decimate.png
    1440 x 1440 - 2M
    Post edited by handel_035c4ce6 on
  • A short time ago I bought a prop (an architecture)  which I thought was created before DS was able to use instances but just decided to check and kaboom... the SKU was 70k+. At the same time it containeed the wooping 4.9+ millions of polygons! What those guys were thinking? Add several people to the scene and the number of polygons will go over 8 millions!

    So I started decimating throught exporting the OBJ and then reimporting and then instancing where it was possible from the decimated item and kaboom - the whole prop became just 500k polygons! And there was no way to differentiate the renders between the original and the decimated version.

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