Quck question about "Sweet Denim Outfit Set for Genesis 8 Female(s) by Pretty3D"
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in The Commons
I bought "Sweet Denim Outfit Set for Genesis 8 Female(s)" by Pretty3D sometiems ago and now tried to use it but noticed the stockings are always one short and one long. Is there a way to make both long/short?
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sweet-denim-outfit-set-for-genesis-8-females-00-main-daz3d.jpg
1000 x 1300 - 475K
Comments
This might be useful:
https://www.daz3d.com/mirror-geometry
I have this outfit and yes, sometimes the different lengths are an issue...on those occasions I always use SuperHose Infinite MEGA Suite for Genesis 3 Female(s) by OOT over at (R). They work very well with Gen 8...you may need to adjust the shoes (just the tops) & hide the feet and toes on the hose...
1st is using SuperHose options
2nd is using a shader and cutting geometry opacity where needed
I tried something like this but the original socks have a volume (folds). This was the first thing I tried too and the new slocks looked like a body paint:-)
My way of doing it.
Load the socks and export them as obj.
Import them in blender. Delete 1 sock, and apply mirror modifier. Export as obj.
Import into DS. Transfer rigging to G8F. And then copy materials from the original socks.
Yeah...that is a drawback but at least it gives you the option of the outfit still looking almost like you want. As for the body paint look...adding more texture might help :)
has sock patterns and conforming bands and toe caps to help overcome the "painted on" appearance of geoshell stockings. I don't have it, so no firsthand experience, but the results look pretty good in the schoolgirl promo.
Sidenote: Sweet Denim Outfit is inspired by a very cute bishoujo figure of a female version of Child's Play villain Chucky. Worth an image search if you like the outfit.
The original socks textures has the same length as the original socks. How you overcome this? Also - what you use to copy the rigging on G8F and if possible the settings please:-)
When mirroring in blender the 2 meshes will use the same UV layout, i.e. both will use the UV of the remaining sock and therefore the same texture. So you can't make the socks different colour, unless you do some additional steps :-)
In DS Edit > Object > transfer utility, with G8F as source and the socks as target and rest default.
You shall be aware of that blender uses a different scale and XYZ orientation than DS, but essentially you just have to ensure that you uses same in-out settings in each program. So before you uses transfer utility, the socks must be in the right place and scale. For default G8F in A-pose it will looke like they fit her.
With such diffuse map I presume I'll have to use 3rd party program to mirror the long/short sock texture.
As I tried to say. The 2 socks are overlayed in the UV map, so both uses the exact same pixels, so no need to do any adjustments to the image.
Please don't attach texture images.