Windblown trees?
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I'm looking for a product that would either include trees with ready-made morphs for windy scenarios, like this one: https://www.daz3d.com/easy-environments-sandstorm, or for something to let me make such morphs myself. I'm thinking dForce, but I can't really figure out the wind force there, and I also don't know what the tree would have to be like to make use of it. Like, would it have to have bones, for instance, or be set up in a specific way so that the thinner branches and leaves are blown sideways while the thicker limbs stay in place?
I own the dForce tree (https://www.daz3d.com/dforce-trees-and-leaves), and I'm thinking that this one should probably work with a dforce wind, but I don't know how to set this up, and also would want the leaves to stay attached to the tree. Does anyone know how to do this properly, or where to look?
Thanks and cheers!
Comments
This is close to your neds.
https://www.daz3d.com/ireal-animated-hybrid-tree
Thanks, forgot to mention this myself - it's on my wishlist, but I'd rather not have to animate, and there's not much variety in there. Also, pretty expensive ;-) It's really close though! It'd be much cooler still if I could set up any tree I have for wind - dforce myself.
Hi Tsroemi
1 - Try Tree-It to make your base tree blowing in various directions and save as obj
2 - Import your tree obj into Blender to make your falling leaves! .........I think its the Blender Particles plug-in you may have to use to get the desired FX, but a Daz/Blender expert could explain that abit further.
Good Luck!
This pack has a couple: https://www.daz3d.com/nature-trees-pack-5
Animated tree is a standard feature in Unity, if you would take some effort to learn how to use it.
Looking at https://www.daz3d.com/ireal-animated-hybrid-tree
it comes with aniBlocks = ready made animations, so it is not really windblown, just animated.
a series of rustling Carrara trees with wind can exported with morphs and skinning can be loaded on each other with morphloader and puppeteered
Thanks y'all for the great input! I'd really like to stay in Daz Studio as I simply don't have time to learn another program atm. So Unity, Carrara etc are not an option for me. The Pestrakov trees are lovely, and I will definitely get them, but they're rather leaning from years of severe storms, the poor things, than just having their leaves and twigs rustled in a gentle breeze. Probably, the animated hybrid tree is the best option so far.
Still, I keep thinking there must be a way to do this with dforce. There IS a windforce in there, after all, and I remember reading a little about it a while ago, but in connection with cloth ...
I would think it is doable with dforce but it would be tedious. First the model would have to be modelled correctly and not have any instances for leaves etc. Then you would add the dforce then a dforce weight map, then comes the tedious part because you would have to paint the trunk and limbs to not be dforce capable to whatever degree you want them to respond to the simulation. Also I find for a still image to put the asset on its side instead of using the wind node, so far to me its a lot of trial and error to get the wind node to behave like I want it too. Someone more experienced in deforce could probably give you better instructions than what I have.
Thanks @Daventaki! I can only confirm that it's rather tedious. Went ahead last night and started playing around with dforce and a small, simple tree, but so far I've only made it explode. Am probably doing something fundamentally wrong with the weight mapping. Or maybe it's because there's overlap between the leaves that I don't see properly. Still, I'll keep on trying for a little while at least, it SHOULD be doable ...