A Few questions on interactive Licenses
I wasn't sure where to put this, but I have a few questions when it comes to the interactive license.
The first question is, If you purchase a product but later decide you want the interactive license, can you simply buy the Interactive License on it's own for it, or would I have to buy the product again but this time with the interactive license.
The next question is: I assume that interactive license is still required even if say I do some kind of visual novel type game. Even if the player isn't 'directly' influencing the 'poses shifting/what model shows up'. Is this correct?
The third question is: I know there's currently not a license for 3D printing a model, thus any I do can only be for personal use. My question is, Would I be able to make a render of the product and send it say to a 3rd party, and they take the design and create a Figure of some kind based on it, but not actually 3D print the design exactly. Would that work for comercial use?
The final question: Is there some form of 'subscritption' or 'monthly fee' that could be done instead of buying each interactive license seperately?
Comments
Licenses can be purchased separately from the product
If the content is used only in pre-rendered 2D artwork then no, the interactive license is not needed. It's only when the software includes 3D data or texturs that the interactive license is needed.
Using the content as a guide is still making a derivative, so the license applies.
No, I'm afraid not. You do not, however, need to buy the licenses while you are developing the game on yoru own system - only when you want to share it with others - so you can pace your purchase of licenses, at least during the initial phase of development.
You can easily find that out yourself, just by going to a product you already bought and trying to purchase the licence.
No.
It's really not that hard to figure out. Are you making pictures of the models and use those pictures in your game or are you trying to use the models themselves?
Not that hard to figure out either. Are you trying to circumvent the EULA?
No.