Duf file opening with character NOT in saved pose.

Hey guys....looks like the more I dive into Daz, new issues come up, lol. I was working on a render last night with a female character in a seated position and I had started to render. It's planned to be a more highend render so the render time is longer, plus I have multiple saves to render since I am using different spotlights for lighting effect so I can control more in photoshop. So, after I get the image to how I want it, I put everything into ManFriday's render queue. I've done this multiple times with other renders and had no issue. One of the images got done rendering a few hours later and I wanted to see how it came out while the other renders were going. The camera view was moved and she was now standing. I stopped the rendering and opened up each file and there she is, standing. When I check the png files though, each one has her in the sitting position.

The only thing I really did different with this render than I did with others is when I simulated the seated pose, I used the animated(use timeline play range) option so her dress would drape over the chair. When I did my saves, she was fine. She was in place and nothing was moved around. Now when I open the file, she's in the starting gen 8 position and pose that I used in timeline is now gone, it's just her standing in the pose the whole time. I know I have to begin again(and hope this doesn't happen again), but does anyone have any idea what might have caused this? I've never had any issue like this. Last time I used the animated timeline to simulate a dforce object was about a year ago, but I never had this issue.

Thank you in advance.

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