So what is a good texture painting app these days?

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,583

    the forum software adds the semicolon to links pasted in the body

    if you use the link icon in the forum editor they load correctly

  • Richard HaseltineRichard Haseltine Posts: 102,718

    WendyLuvsCatz said:

    the forum software adds the semicolon to links pasted in the body

    Not for me, at least in the ones I remember to check are working.

    if you use the link icon in the forum editor they load correctly

  • PerttiAPerttiA Posts: 10,024

    In the links I have posted and which have come out with the semicolon, I have accidentally left a space after the address, once the space is removed the link starts working.

  • TaozTaoz Posts: 9,979

    PerttiA said:

    In the links I have posted and which have come out with the semicolon, I have accidentally left a space after the address, once the space is removed the link starts working.

    Looking at my own posts where it has happened, that seems to be correct actually.  But not very practical that you can't place a link in the middle of a sentence without this happening - though it seems to work if you use the link icon as Wendy says. 

  • Faeryl WomynFaeryl Womyn Posts: 3,663

    outrider42 said:

    New question, is there a tool like the GIMP/Photoshop healing tool in any of these programs? I see clone tools, but nothing that functions like a heal tool.

    You might want to repost your question and maybe use bigger text to people will see it, cause everyone is too busy talking about 3DCoat to see your question, much less answer it. If that don't work, you might have to start a new thread. 

  • Hurdy3DHurdy3D Posts: 1,058

    not really a painting plug in, but also mentionable https://blendermarket.com/products/fluent-materializer

    just released today.

  • Richard HaseltineRichard Haseltine Posts: 102,718

    I thought inline links like this https://www.daz3d.com/forums/discussion/comment/6882821/#Comment_6882821 worked in general, let's see what happens when I post this.

  • Richard HaseltineRichard Haseltine Posts: 102,718

    Maybe it's a browser issue? Using Firefox 89 here

  • Catherine3678abCatherine3678ab Posts: 8,401

    Faeryl Womyn said:

    outrider42 said:

    New question, is there a tool like the GIMP/Photoshop healing tool in any of these programs? I see clone tools, but nothing that functions like a heal tool.

    You might want to repost your question and maybe use bigger text to people will see it, cause everyone is too busy talking about 3DCoat to see your question, much less answer it. If that don't work, you might have to start a new thread. 

    Now, now, bigger text is screaming and that is not necessary. I for one do not know what is meant by a "healing tool" ... in Pilgway's programs, there is an eraser, one can undo, one can reverse actions as in by holding down some key, the brush will work in the opposite manner {raising mesh rather than lowering it for example}. 

     

  • TorquinoxTorquinox Posts: 3,636
    edited July 2021

    Catherine3678ab said:

    Faeryl Womyn said:

    outrider42 said:

    New question, is there a tool like the GIMP/Photoshop healing tool in any of these programs? I see clone tools, but nothing that functions like a heal tool.

    You might want to repost your question and maybe use bigger text to people will see it, cause everyone is too busy talking about 3DCoat to see your question, much less answer it. If that don't work, you might have to start a new thread. 

    Now, now, bigger text is screaming and that is not necessary. I for one do not know what is meant by a "healing tool" ... in Pilgway's programs, there is an eraser, one can undo, one can reverse actions as in by holding down some key, the brush will work in the opposite manner {raising mesh rather than lowering it for example}.

    Not seeing any large text here. Healing tool is a tool usually associated with PS. It algorithnically gathers pixels from the surrounding area to fix defects in a picture. It's supposed to be smart, but results vary. I usually use a more old-school feathered clone stamp technique. I haven't looked for either of those in a 3D paint app, but I think they would be useful.

    Post edited by Torquinox on
  • TorquinoxTorquinox Posts: 3,636

    gerster said:

    not really a painting plug in, but also mentionable https://blendermarket.com/products/fluent-materializer

    just released today.

    This looks outstanding! :)

  • RAMWolffRAMWolff Posts: 10,249

    Taoz said:

    RAMWolff said:

    Taoz said:

    Stonemason said:

    there's quite a few apps that can turn images into normal & height maps,  I haven't used this in years ..but it's free http://www.crazybump.com/

    Not free anymore it seems -  license is $99 - $299.

    I use this quite frequently: http://cpetry.github.io/NormalMap-Online/ ; I send this guy a few dollars a month as a tip as I want him to keep developing.  Good FREE online app.  

    OK, for whatever reason the link doesn't work for me from here so just type in NormalMap-Online and that SHOULD bring up the page! 

    Will give that a try, thanks!

    As for the link, something is appending semicolons to links sometimes which breaks them, this is what happened to yours.  Not sure what it is but it may be Firefox, it never happened to me before I shifted from IE to Firefox.

    I use Opera, which is basically Chrome on steroids with more options to customize things!   

  • RAMWolffRAMWolff Posts: 10,249

    WendyLuvsCatz said:

    the forum software adds the semicolon to links pasted in the body

    if you use the link icon in the forum editor they load correctly

    Ah, that did fix it.  Thanks Wendy!  heart 

  • RAMWolffRAMWolff Posts: 10,249

    OH and not sure if this has been mentioned.  3DCoat now offers a painting program called 3DCoatTextura it's just the painting and rendering side of 3DCoat but if you love using Wings or Blender or ZBrush but wanted a seperate work flow for your painting and texturing then Textura might be worth looking into.  

    I do qualify for the upgrade path but something is up with the website so wrote to sales and asked what's going on with all that.  The dialog just sits there after I input the serial code.  So hopefully it's an easy fix.  

  • Catherine3678abCatherine3678ab Posts: 8,401
    edited July 2021

    Torquinox said:

    Catherine3678ab said:

    Faeryl Womyn said:

    outrider42 said:

    New question, is there a tool like the GIMP/Photoshop healing tool in any of these programs? I see clone tools, but nothing that functions like a heal tool.

    You might want to repost your question and maybe use bigger text to people will see it, cause everyone is too busy talking about 3DCoat to see your question, much less answer it. If that don't work, you might have to start a new thread. 

    Now, now, bigger text is screaming and that is not necessary. I for one do not know what is meant by a "healing tool" ... in Pilgway's programs, there is an eraser, one can undo, one can reverse actions as in by holding down some key, the brush will work in the opposite manner {raising mesh rather than lowering it for example}.

    Not seeing any large text here. Healing tool is a tool usually associated with PS. It algorithnically gathers pixels from the surrounding area to fix defects in a picture. It's supposed to be smart, but results vary. I usually use a more old-school feathered clone stamp technique. I haven't looked for either of those in a 3D paint app, but I think they would be useful.

    No there's no large text here ;-) 

    Okay ... PSP has a tool like that - for getting rid of unwanted objects in the image. Not saying the 3D paint programs don't have one, but I haven't noticed one in there. Given that painting can also be affecting the dimensions on the mesh, might be a rather difficult one to port over.

    Post edited by Catherine3678ab on
  • Catherine3678abCatherine3678ab Posts: 8,401

    RAMWolff said:

    OH and not sure if this has been mentioned.  3DCoat now offers a painting program called 3DCoatTextura it's just the painting and rendering side of 3DCoat but if you love using Wings or Blender or ZBrush but wanted a seperate work flow for your painting and texturing then Textura might be worth looking into.  

    I do qualify for the upgrade path but something is up with the website so wrote to sales and asked what's going on with all that.  The dialog just sits there after I input the serial code.  So hopefully it's an easy fix.  

    Yes we've been talking about it, I love it! Have waited so long for an easy to use 3D painting program :-)

    I didn't try for an upgrade from a modelling program to a texturer. Keeping my modeling program, bought Textura on its own. After purchase one gets the key however there is a problem between the program and their website. I think it's going to the old site which 404s. So first I went over to the website and signed in there, kept the browser open {so one stays signed in}, then opened the program and gave it the required name and email address ... clicked the [whatever button it was for next] and presto, license is applied.

     

  • RAMWolffRAMWolff Posts: 10,249

    Catherine3678ab said:

    RAMWolff said:

    OH and not sure if this has been mentioned.  3DCoat now offers a painting program called 3DCoatTextura it's just the painting and rendering side of 3DCoat but if you love using Wings or Blender or ZBrush but wanted a seperate work flow for your painting and texturing then Textura might be worth looking into.  

    I do qualify for the upgrade path but something is up with the website so wrote to sales and asked what's going on with all that.  The dialog just sits there after I input the serial code.  So hopefully it's an easy fix.  

    Yes we've been talking about it, I love it! Have waited so long for an easy to use 3D painting program :-)

    I didn't try for an upgrade from a modelling program to a texturer. Keeping my modeling program, bought Textura on its own. After purchase one gets the key however there is a problem between the program and their website. I think it's going to the old site which 404s. So first I went over to the website and signed in there, kept the browser open {so one stays signed in}, then opened the program and gave it the required name and email address ... clicked the [whatever button it was for next] and presto, license is applied.

     

    yeslaughno 

  • outrider42outrider42 Posts: 3,679
    The healing tool is indeed associated with 2d image programs like Photoshop and GIMP. This tool can do some pretty amazing things at times. It is like a smarter clone brush, you copy and paste the same way, except the heal tool attempts to blend what you paste in with the existing image. Sometimes it doesn't work well, areas with hard high contrast can give it trouble. With skin it can be very helpful.

    You can use both of them to compliment each other's weaknesses. Just as an example you can use the heal tool to kill blemishes super fast, without any need to try feathering, without even needing to worry about the clone spot being the same tone as the spot you want to hit. You can also add blemishes this way as well, and for this purpose it can work extremely well. You can also use the clone tool to copy a blemish and then use the heal tool to better blend the skin around it.

    I saw in the Substance forums that they are looking at adding a heal tool like feature. But there is no timeline.

    This is one thing that Blacksmith3D offers a unique solution to. You can take 2d screenshot of your model in the viewport and load it into any 2d editing app you want. Thus you have access to all of your favorite Photoshop/GIMP tools for your 3d painting, it is kind of a brilliant idea. Then you do your thing in that software and reload the result in Blacksmith as a brush. As long as you don't rotate the model in Blacksmith your fix will overlap perfectly. Of course since this is from a 2d source, you need to constantly do this over and over, plus the viewport in Blacksmith is extremely dated. It is very hard to tell if you are actually fixing the texture or not. The viewport resolution is so poor you cannot make out any fine detail at all. The viewport looks sort of like the cartoon viewport in Daz...as you might imagine this just doesn't work well.

    But Blacksmith can paint across UV lines. If Blacksmith could be modernized it could be a good option for 3d painting. However it has not seen any update or any comment from its author in quite a while. They have a YouTube channel that has gone quiet, and they have not responded to comments in some time.

    I just thought that since Adobe bought Substance that it might have a healing type of tool.
  • Catherine3678abCatherine3678ab Posts: 8,401

    I don't know ... but maybe it can link to PS? Textura can - or to any image editor [needs to be able to work with layers] one chooses. I've linked mine to Corel's PSP. So from working in the 3D texture program, the textures go to the image editor and then when saved, the 3D texture program loads the changed layers to one's model.

     

  • Silent WinterSilent Winter Posts: 3,766

    gerster said:

    not really a painting plug in, but also mentionable https://blendermarket.com/products/fluent-materializer

    just released today.

    Thanks for the heads-up - this is really cool. Picked it up for only $28 with the intro offer. Already gone through the tutorials and I understand it well enough to use. Another one to add to my arsenal. My only problem is that Blender takes an age to bake textures (when compared with Substance Painter).

  • Silent WinterSilent Winter Posts: 3,766

    Silent Winter said:

    gerster said:

    not really a painting plug in, but also mentionable https://blendermarket.com/products/fluent-materializer

    just released today.

    Thanks for the heads-up - this is really cool. Picked it up for only $28 with the intro offer. Already gone through the tutorials and I understand it well enough to use. Another one to add to my arsenal. My only problem is that Blender takes an age to bake textures (when compared with Substance Painter).

    So it turns out that Blender's glacial baking of textures is down to a 'feature' (not a bug) with the default settings. This explains how to set it right:

    https://devtalk.blender.org/t/why-is-texture-baking-so-mind-meltingly-slow/5653

    Basically, set  the samples way lower (like 16-32 rather than 128 - since I'm not baking in the lighting, this doesn't appear to affect quality) and set the Tiles to the desired map size (so if baking a 4096x4096 texture, set tiles to 4096x4096). I can confirm this turns hour+ baking times into seconds-to-minutes (depending on complexity).

    Still not as convenient as Substance Painter or Armor Paint for baking out multiple texture sets, but pretty good otherwise.

  • Hurdy3DHurdy3D Posts: 1,058

    Silent Winter said:

    Silent Winter said:

    gerster said:

    not really a painting plug in, but also mentionable https://blendermarket.com/products/fluent-materializer

    just released today.

    Thanks for the heads-up - this is really cool. Picked it up for only $28 with the intro offer. Already gone through the tutorials and I understand it well enough to use. Another one to add to my arsenal. My only problem is that Blender takes an age to bake textures (when compared with Substance Painter).

    So it turns out that Blender's glacial baking of textures is down to a 'feature' (not a bug) with the default settings. This explains how to set it right:

    https://devtalk.blender.org/t/why-is-texture-baking-so-mind-meltingly-slow/5653

    Basically, set  the samples way lower (like 16-32 rather than 128 - since I'm not baking in the lighting, this doesn't appear to affect quality) and set the Tiles to the desired map size (so if baking a 4096x4096 texture, set tiles to 4096x4096). I can confirm this turns hour+ baking times into seconds-to-minutes (depending on complexity).

    Still not as convenient as Substance Painter or Armor Paint for baking out multiple texture sets, but pretty good otherwise.

    I guess this is fixed with cycleX in Blender 3

  • ArtiniArtini Posts: 9,722
    edited July 2021

    gerster said:

    not really a painting plug in, but also mentionable https://blendermarket.com/products/fluent-materializer

    just released today.

     That one is really interesting:

    No UVs*, customisation and infinite variations : the power of procedural texturing

        Don't need to unwrap UVs
        No seams effects
        Infinite resolution
        Infinite variations
        High level of customisation

    *obviously, the patterns node need UVs.

    ----------------------------------

    Anybody has bought it and can recommend?

    -------------------------

    ... but it is just a tool to make your own materials, not to painting textures:

    Is it a library of materials ?

    No. It's a tool to made your own material.

    Post edited by Artini on
  • ArtiniArtini Posts: 9,722
    edited July 2021

    chevybabe25 said:

    "Could somebody, please show the work made in Mudbox and then applied to Daz Studio compatible items. Thanks."

    The Natural Eyes products: the textures, sclera normals and  lacrimal morphs were done in mudbox. Oshun's skins, tattoos etc were also done completely in Mudbox. 

    https://www.daz3d.com/natural-eyes-ii-for-genesis-81-females-and-males. ;

    https://www.daz3d.com/oshun-for-genesis-8-female

     

    Thanks. I have already purchased https://www.daz3d.com/natural-eyes-ii-for-genesis-81-females-and-males

    so I can study it in the detail.

    Post edited by Artini on
  • ArtiniArtini Posts: 9,722

    Silent Winter said:

    Artini said:

    Silent Winter said:

    TheMysteryIsThePoint said:

    Silent Winter said:

    I'm still using Substance Painter but Armor Paint is coming along really well. There's also Quixel Mixer but I haven't tried that.

    Granted, I've never investigated these types of applications in any kind of depth, but Armor Paint looks amazing. I love the nodes approach.

    Thanks for the reference.

    No worries - I've been a supporter since a few iterations ago and it's really made loads of progress. They've just added a material resource function, similar to Substance Source (though not as extensive, yet) and a whole bunch of other cool stuff.

    I have bought Armor Paint, but I see it mostly support only .obj format.

    Is it stable enough to be used, because on the download page, it says it is just a preview.

    It's still in development so listed as less than version 1.0 - I've found it to be perfectly stable but as with all these things, YMMV. I don't have a problem using .obj format since I export .obj from Blender to bring into DS - I use the .obj with Substance Painter too. You could export a .obj from Daz Studio for DS-native files you want to retexture.

    Given the low price (and it's a perpetual license), it's worth trying out when you have the time. Check out the tutorials on YouTube.

    Ok, thanks for the tips.

     

  • ArtiniArtini Posts: 9,722

    Material Master looks interesting as well and come with library of procedural materials:

     

  • McGyverMcGyver Posts: 7,066

    Taoz said:

    Stonemason said:

    there's quite a few apps that can turn images into normal & height maps,  I haven't used this in years ..but it's free http://www.crazybump.com/

    Not free anymore it seems -  license is $99 - $299.

    This one is still free, I've used it before and from what I gather, was based on the same idea as Crazy Bump...

    https://github.com/kmkolasinski/AwesomeBump

    It's pretty good, but I think Materialize is easier to use.

  • ArtiniArtini Posts: 9,722

    There is also PBR Painter:

     

  • TaozTaoz Posts: 9,979

    McGyver said:

    Taoz said:

    Stonemason said:

    there's quite a few apps that can turn images into normal & height maps,  I haven't used this in years ..but it's free http://www.crazybump.com/

    Not free anymore it seems -  license is $99 - $299.

    This one is still free, I've used it before and from what I gather, was based on the same idea as Crazy Bump...

    https://github.com/kmkolasinski/AwesomeBump

    It's pretty good, but I think Materialize is easier to use.

    Thanks, that looks interesting!

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