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Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
the forum software adds the semicolon to links pasted in the body
if you use the link icon in the forum editor they load correctly
Not for me, at least in the ones I remember to check are working.
In the links I have posted and which have come out with the semicolon, I have accidentally left a space after the address, once the space is removed the link starts working.
Looking at my own posts where it has happened, that seems to be correct actually. But not very practical that you can't place a link in the middle of a sentence without this happening - though it seems to work if you use the link icon as Wendy says.
You might want to repost your question and maybe use bigger text to people will see it, cause everyone is too busy talking about 3DCoat to see your question, much less answer it. If that don't work, you might have to start a new thread.
not really a painting plug in, but also mentionable https://blendermarket.com/products/fluent-materializer
just released today.
I thought inline links like this https://www.daz3d.com/forums/discussion/comment/6882821/#Comment_6882821 worked in general, let's see what happens when I post this.
Maybe it's a browser issue? Using Firefox 89 here
Now, now, bigger text is screaming and that is not necessary. I for one do not know what is meant by a "healing tool" ... in Pilgway's programs, there is an eraser, one can undo, one can reverse actions as in by holding down some key, the brush will work in the opposite manner {raising mesh rather than lowering it for example}.
Not seeing any large text here. Healing tool is a tool usually associated with PS. It algorithnically gathers pixels from the surrounding area to fix defects in a picture. It's supposed to be smart, but results vary. I usually use a more old-school feathered clone stamp technique. I haven't looked for either of those in a 3D paint app, but I think they would be useful.
This looks outstanding! :)
I use Opera, which is basically Chrome on steroids with more options to customize things!
Ah, that did fix it. Thanks Wendy!
OH and not sure if this has been mentioned. 3DCoat now offers a painting program called 3DCoatTextura it's just the painting and rendering side of 3DCoat but if you love using Wings or Blender or ZBrush but wanted a seperate work flow for your painting and texturing then Textura might be worth looking into.
I do qualify for the upgrade path but something is up with the website so wrote to sales and asked what's going on with all that. The dialog just sits there after I input the serial code. So hopefully it's an easy fix.
No there's no large text here ;-)
Okay ... PSP has a tool like that - for getting rid of unwanted objects in the image. Not saying the 3D paint programs don't have one, but I haven't noticed one in there. Given that painting can also be affecting the dimensions on the mesh, might be a rather difficult one to port over.
Yes we've been talking about it, I love it! Have waited so long for an easy to use 3D painting program :-)
I didn't try for an upgrade from a modelling program to a texturer. Keeping my modeling program, bought Textura on its own. After purchase one gets the key however there is a problem between the program and their website. I think it's going to the old site which 404s. So first I went over to the website and signed in there, kept the browser open {so one stays signed in}, then opened the program and gave it the required name and email address ... clicked the [whatever button it was for next] and presto, license is applied.
I don't know ... but maybe it can link to PS? Textura can - or to any image editor [needs to be able to work with layers] one chooses. I've linked mine to Corel's PSP. So from working in the 3D texture program, the textures go to the image editor and then when saved, the 3D texture program loads the changed layers to one's model.
Thanks for the heads-up - this is really cool. Picked it up for only $28 with the intro offer. Already gone through the tutorials and I understand it well enough to use. Another one to add to my arsenal. My only problem is that Blender takes an age to bake textures (when compared with Substance Painter).
So it turns out that Blender's glacial baking of textures is down to a 'feature' (not a bug) with the default settings. This explains how to set it right:
https://devtalk.blender.org/t/why-is-texture-baking-so-mind-meltingly-slow/5653
Basically, set the samples way lower (like 16-32 rather than 128 - since I'm not baking in the lighting, this doesn't appear to affect quality) and set the Tiles to the desired map size (so if baking a 4096x4096 texture, set tiles to 4096x4096). I can confirm this turns hour+ baking times into seconds-to-minutes (depending on complexity).
Still not as convenient as Substance Painter or Armor Paint for baking out multiple texture sets, but pretty good otherwise.
I guess this is fixed with cycleX in Blender 3
That one is really interesting:
No UVs*, customisation and infinite variations : the power of procedural texturing
Don't need to unwrap UVs
No seams effects
Infinite resolution
Infinite variations
High level of customisation
*obviously, the patterns node need UVs.
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Anybody has bought it and can recommend?
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... but it is just a tool to make your own materials, not to painting textures:
Is it a library of materials ?
No. It's a tool to made your own material.
Thanks. I have already purchased https://www.daz3d.com/natural-eyes-ii-for-genesis-81-females-and-males
so I can study it in the detail.
Ok, thanks for the tips.
Material Master looks interesting as well and come with library of procedural materials:
This one is still free, I've used it before and from what I gather, was based on the same idea as Crazy Bump...
https://github.com/kmkolasinski/AwesomeBump
It's pretty good, but I think Materialize is easier to use.
There is also PBR Painter:
Thanks, that looks interesting!