Texture map/ template
judithsenders13
Posts: 7
I had a question I've already researched a lot to make custom morph for sale myself, but I just don't understand one thing how it works with the texture map templates,
for example if I make my own custom morph on genesis 8 or another base figure to sell I may copy the texture map template and then make my own changes.
or do i have to make a new uv template all by myself
I really hope you can help me further because I don't know I'm really talking about the basic figure and not about the charcters that others make.
greetings judith
I hope I'm posting this in the right thread, otherwise let me know
this is a translatio
Post edited by Richard Haseltine on
Comments
A morph does not chnage the UVs, so people can use any map (though if the new shape is very different from the original shape the textures may appear stretched or distorted).
You cannot distribute other's textures, or new textures made in part from others' textures.
thanks richard,
it's a bit clearer now I watched many videos yesterday about uv maps and bumpmap and normal map
and how you can make your own.
I'll figure it out now and make the textures myself in photoshop with a combination of a merchant resource