Daz Studio 5 development update

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  • PerttiAPerttiA Posts: 10,024

    kyoto kid said:

    ...beginning to feel more and more that Daz5 will require some serious upgrading of hardware that will leave those of us with older tech even further behind.  Not everyone here can afford the "latest and greatest". (I'm still running with 24 GB of system memory and a slightly hamstrung Titan-X because of the RTX "emulation".

    Still not totally assured whether older versions of Windows may be dropped  for Daz5, as most other software has already done so (even Blender since v. 2.93). Nvidia ceased driver update support for both 7 and 8 last year.  So far the latest Daz beta version (4.20.178) still has the same driver requirement (471.41) for GPU rendering which has been the case for the last several beta releases.

    The last available driver for W7/8 is 472.39 which is four updates beyond the current one in use by Daz/Iray  There was also one (473.62) which was released specifically  for W7 (which is what I am using).

    DAZ doesn't have to drop support for W7 in future versions of DS, it will end when Iray requires GPU drivers newer than what has been released for W7

    I'm just waiting to see, what DS5 brings to the table... If it turns out to be a real jaw-dropper, I may have to surrender and install W10, otherwise I'll just stick to what I have

  • Richard HaseltineRichard Haseltine Posts: 100,758
    edited September 2022

    kyoto kid said:

    ...beginning to feel more and more that Daz5 will require some serious upgrading of hardware that will leave those of us with older tech even further behind.  Not everyone here can afford the "latest and greatest". (I'm still running with 24 GB of system memory and a slightly hamstrung Titan-X because of the RTX "emulation".

    Still not totally assured whether older versions of Windows may be dropped  for Daz5, as most other software has already done so (even Blender since v. 2.93). Nvidia ceased driver update support for both 7 and 8 last year.  So far the latest Daz beta version (4.20.178) still has the same driver requirement (471.41) for GPU rendering which has been the case for the last several beta releases.

    The last available driver for W7/8 is 472.39 which is four updates beyond the current one in use by Daz/Iray  There was also one (473.62) which was released specifically  for W7 (which is what I am using).

    Daz Studio 5, not Daz 5.

    The minimum minimum system requirements will be those for Qt6 - it is of course possible that something else will have more restrictive requirements, but it is certain that the system will need to be able to run Qt6. https://doc.qt.io/qt-6/supported-platforms.html

    Post edited by Richard Haseltine on
  • PerttiA said:

    kyoto kid said:

    ...beginning to feel more and more that Daz5 will require some serious upgrading of hardware that will leave those of us with older tech even further behind.  Not everyone here can afford the "latest and greatest". (I'm still running with 24 GB of system memory and a slightly hamstrung Titan-X because of the RTX "emulation".

    Still not totally assured whether older versions of Windows may be dropped  for Daz5, as most other software has already done so (even Blender since v. 2.93). Nvidia ceased driver update support for both 7 and 8 last year.  So far the latest Daz beta version (4.20.178) still has the same driver requirement (471.41) for GPU rendering which has been the case for the last several beta releases.

    The last available driver for W7/8 is 472.39 which is four updates beyond the current one in use by Daz/Iray  There was also one (473.62) which was released specifically  for W7 (which is what I am using).

    DAZ doesn't have to drop support for W7 in future versions of DS, it will end when Iray requires GPU drivers newer than what has been released for W7

    See the Qt6 requirements https://doc.qt.io/qt-6/supported-platforms.html

    I'm just waiting to see, what DS5 brings to the table... If it turns out to be a real jaw-dropper, I may have to surrender and install W10, otherwise I'll just stick to what I have

  • PerttiAPerttiA Posts: 10,024

    Richard Haseltine said:

    PerttiA said:

    kyoto kid said:

    Still not totally assured whether older versions of Windows may be dropped  for Daz5, as most other software has already done so (even Blender since v. 2.93). 

    DAZ doesn't have to drop support for W7 in future versions of DS, it will end when Iray requires GPU drivers newer than what has been released for W7

    See the Qt6 requirements https://doc.qt.io/qt-6/supported-platforms.html

    Only W10/W11... 

  • SevrinSevrin Posts: 6,306

    Well yeah.  Regular security updates for Windows 7 ended over a year and a half ago.  There's no reason to support insecure operating systems.  OTOH, it does support Android 6!

  • Sevrin said:

    Well yeah.  Regular security updates for Windows 7 ended over a year and a half ago.  There's no reason to support insecure operating systems.  OTOH, it does support Android 6!

    Sadly, I did say Qt6 was the minimum minimum requirement, not that anything that supported Qt6 would be able to run DS5.

  • Sevrin said:

    Well yeah.  Regular security updates for Windows 7 ended over a year and a half ago.  There's no reason to support insecure operating systems.  OTOH, it does support Android 6!

    I've made my Win7 machine totally secure - or at least as secure as is reasonably possible. It's slightly irritating not having an internet connection on the machine, but it pays back handsomely by not having the distraction of said internet connection... And I've not seen much evidence of viruses that can infect Android and then be transferred to Windows when doing file transfer from safe sources, and operate in Windows too.

  • wsterdanwsterdan Posts: 2,344

    Richard Haseltine said:

    Sevrin said:

    Well yeah.  Regular security updates for Windows 7 ended over a year and a half ago.  There's no reason to support insecure operating systems.  OTOH, it does support Android 6!

    Sadly, I did say Qt6 was the minimum minimum requirement, not that anything that supported Qt6 would be able to run DS5.

    Dang! QT6's minimum Mac requirements would allow even my older, 2012 iMac to run. Well, who knows what'll happen, or when. Fingers crossed for something before another year passes.

  • edited September 2022

     

    Richard Haseltine said:

    Petra said:

    So other than that it will work on a Mac with Iray and filament, there is nothing new for PC Daz Studio Users?

    Initially, no - overhauling the framework has to come first, I would suspect even for the Windows version without the Mac issue, but Rawb ddi clearly say that actual new features would follow.

    Isn't there would be a new DAZ Studio 5 with multi-thread core support, i.e. the DAZ Studio to utilize all CPU cores for all operations (not only for rendering)?
    https://www.daz3d.com/forums/discussion/587601/how-to-utilize-all-cpu-cores

    Post edited by xpdes11_0c88471d75 on
  • Richard Haseltine said:

    Somethign not doing what you want it to do is not necessarily a bug. From your description DS is doing exactly what you tell it to do.

    True, if I were using a camera with DOF enabled… 

  • richardandtracy said:

    I must admit that for normal, low-ish Res display, DS does compare poorly against something like a game engine. I have the 'Flowscape' landscape generator program. That can have thousands of plant instances visible, wind and animation effects and still respond faster than DS in texture mode. Shame, really, as it reduces the enjoyment of image creation in DS. It'd be nice to imagine DS5 being closer to a game engine in its response. Regards, Richard.

     

    Instancing, stand hair/fur optimization and the option to install it along older vetsions are pretty much the only things that would make me check this out. As usual with most updates for everything nowadays, the things they're focusing on I couldn't care less about... on the contrary, they tend to mess with things I don't want altered.

  • I am curious if Genesis 9 will give us any indicators for what is in store for Daz 5.  Considering that G9 will be "main figure" in use during, at least, the front end of the Daz 5 life, I, wonder if there will be any hints under the hood?  Would we see any indicators for soft body physics etc... 
    Hmmm.....

  • xpdes11_0c88471d75 said:

     

    Richard Haseltine said:

    Petra said:

    So other than that it will work on a Mac with Iray and filament, there is nothing new for PC Daz Studio Users?

    Initially, no - overhauling the framework has to come first, I would suspect even for the Windows version without the Mac issue, but Rawb ddi clearly say that actual new features would follow.

    Isn't there would be a new DAZ Studio 5 with multi-thread core support, i.e. the DAZ Studio to utilize all CPU cores for all operations (not only for rendering)?
    https://www.daz3d.com/forums/discussion/587601/how-to-utilize-all-cpu-cores

    Not everything can be made multi-threaded.

  • PerttiAPerttiA Posts: 10,024

    Chumly said:

    I am curious if Genesis 9 will give us any indicators for what is in store for Daz 5.  Considering that G9 will be "main figure" in use during, at least, the front end of the Daz 5 life, I, wonder if there will be any hints under the hood?  Would we see any indicators for soft body physics etc... 
    Hmmm.....

    We just have to wait for the release of G9, the file structure and the code inside the geometry files can give one clues, but we already know that something is different as it doesn't 'work' on current or older versions of DS 

  • Someone posted this link showing Unreal Engine 5 (UE5) Real-Time Rendering in another thread...

    Welcome to Unreal Engine 5 Early Access
    https://www.youtube.com/watch?v=d1ZnM7CH-v4

    nVidia RTX now supports UE5...

    Optimize Your Ray Tracing Graphics with the New NVIDIA RTX Branch of Unreal Engine 5
    https://developer.nvidia.com/blog/optimize-your-ray-tracing-graphics-with-the-new-nvidia-rtx-branch-of-unreal-engine-5/

    NVIDIA RTX Branch Of Unreal Engine
    https://developer.nvidia.com/game-engines/unreal-engine/rtx-branch

    According to Unreal Engine FAQ:
    How much do I have to pay for Unreal Engine?
    We offer a choice of licensing terms depending on your use of Unreal Engine.
    A 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD; in this case, the first $1 million remains royalty-exempt.
    https://www.unrealengine.com/en-US/faq

    Since Daz 3D was the recipient of an Epic MegaGrant from Epic Games (the owner of Unreal Engine), do you think it's possible that Daz could license and incorporate some of the real-time rendering features of Unreal Engine code in Daz Studio 5?

  • AllenArtAllenArt Posts: 7,169

    robertswww said:

    Someone posted this link showing Unreal Engine 5 (UE5) Real-Time Rendering in another thread...

    Welcome to Unreal Engine 5 Early Access
    https://www.youtube.com/watch?v=d1ZnM7CH-v4

    nVidia RTX now supports UE5...

    Optimize Your Ray Tracing Graphics with the New NVIDIA RTX Branch of Unreal Engine 5
    https://developer.nvidia.com/blog/optimize-your-ray-tracing-graphics-with-the-new-nvidia-rtx-branch-of-unreal-engine-5/

    NVIDIA RTX Branch Of Unreal Engine
    https://developer.nvidia.com/game-engines/unreal-engine/rtx-branch

    According to Unreal Engine FAQ:
    How much do I have to pay for Unreal Engine?
    We offer a choice of licensing terms depending on your use of Unreal Engine.
    A 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD; in this case, the first $1 million remains royalty-exempt.
    https://www.unrealengine.com/en-US/faq

    Since Daz 3D was the recipient of an Epic MegaGrant from Epic Games (the owner of Unreal Engine), do you think it's possible that Daz could license and incorporate some of the real-time rendering features of Unreal Engine code in Daz Studio 5?

    Somehow, I doubt it. Would be an awesome surprise tho. LOL

  • Yeah... it would be a "jaw dropping" surprise!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202
    edited October 2022

    I can no longer even export from DAZ studio to Unreal Engine since updating to D|S4.20 and updating the plugin

    (well not with the plugin, can use FBX)

    maybe it's just me but you would think they could use some of that money to get DIM and the plugin working

    (it never has, I always had to manually grap zips off Github and install them but now with 4.20 that's hosed)

    Post edited by WendyLuvsCatz on
  • lilweeplilweep Posts: 2,487
    edited October 2022

    WendyLuvsCatz said:

    I can no longer even export from DAZ studio to Unreal Engine since updating to D|S4.20 and updating the plugin

    (well not with the plugin, can use FBX)

    maybe it's just me but you would think they could use some of that money to get DIM and the plugin working

    (it never has, I always had to manually grap zips off Github and install them but now with 4.20 that's hosed)

    someone in the blender forums was saying DAZ->Diffeo->Unreal was the best pipeline for Unreal but im just regurgitating someone else's post 

    and not that that absolves Daz for having dysfunctional systems

    Post edited by lilweep on
  • Chumly said:

    Yeah... it would be a "jaw dropping" surprise!

    Too soon, friend... too soon.

  • Ahh.... Mystrery...

    well played!

  • algovincianalgovincian Posts: 2,610
    edited October 2022

    With the release of G9/V9, there has been some discussion about the fact that 3DL mats are not included. While most PAs have been phasing out 3DL for quite a while now, I believe this is the first base figure not to include them. Is this a sign? I've searched, but can't find any info since this thread was started a year and a half ago.

    Will the 3DL engine be included in DS5?

    Also generally curious about how things are going on the DS5 front.

    - Greg

    Post edited by algovincian on
  • IceCrMnIceCrMn Posts: 2,129

    I would much rather see the new version of 3DL be integrated into DS5 rather than the ancient artifact we currently have.

    Daz can leave old version of 3DL in DS4 series, and add new 3DL in DS5 series in my opinion.

    Once users see what the new versions of 3DL can do; they won't be disappointed.

    -----

    I did check my library of characters for 3DL mats.

    Looks like none of the 8.1 core I have has any, but looks like most of my G8 do.

    I didn't find any core G8 characters without 3DL mats in my library, but I don't have all of them either.

  • hjakehjake Posts: 879
    edited October 2022

    algovincian said:

    With the release of G9/V9, there has been some discussion about the fact that 3DL mats are not included. While most PAs have been phasing out 3DL for quite a while now, I believe this is the first base figure not to include them. Is this a sign? I've searched, but can't find any info since this thread was started a year and a half ago.

    Will the 3DL engine be included in DS5?

    Also generally curious about how things are going on the DS5 front.

    - Greg

     

    Unless filament has improved to the point that it can offer a fast, easy to use, and lighting friendly, alternative to 3DL I don't see why they would drop 3DL, unless to save a licencing fee.

    As for Win 10/11 only this is not a new thing. Supporting operating systems that the manufacturer has stopped supporting is asking for more work by the DAZ developers than could be cost justified by management. Remember Daz Studio 5 will be around for atleast 5 years based on previous versions. In 5 years Windows 11 will be old software.

    People complain about yet another new figure (Genesis 9) but nothing is compelling them to abandon previous generations. Previous generations are still on offer and a huge selection of items. I think the target market for Genesis 9 is NEW users, who do not have a massive investment in previous products. In 2 years the old timers will board the Genesis 9 train.

    The world is now on a 3 to 7 year replacement cycle for everything. Buying quality and keeping it for years is old world thinking (my world). For the last 30 years everything has moved away from the old world. I use to call it Wal-mart world but we moved way beyond that. I think it started with BIc pens and lighters in the 70s.

    Please enjoy the New World, and keep your hands inside the windows as we move forward at blindly speeds. :-)

    Post edited by hjake on
  • A newer 3Delight would, as I understand it, require new materials anyway.

  • LeanaLeana Posts: 11,690

    algovincian said:

    With the release of G9/V9, there has been some discussion about the fact that 3DL mats are not included. While most PAs have been phasing out 3DL for quite a while now, I believe this is the first base figure not to include them. Is this a sign? I've searched, but can't find any info since this thread was started a year and a half ago.

    Will the 3DL engine be included in DS5?

    Also generally curious about how things are going on the DS5 front.

    - Greg

    Most if not all G8.1 core characters don't have 3DL mats, unfortunately.

  • LeanaLeana Posts: 11,690

    IceCrMn said:

    I would much rather see the new version of 3DL be integrated into DS5 rather than the ancient artifact we currently have.

    Daz can leave old version of 3DL in DS4 series, and add new 3DL in DS5 series in my opinion.

    Once users see what the new versions of 3DL can do; they won't be disappointed.

    The problem is that the recent versions of 3DL use a totally different system for materials, so older 3DL materials wouldn't work with it. But yes, having a more recent version would be nice.

  • ImagoImago Posts: 5,152

    algovincian said:

    Is this a sign? I've searched, but can't find any info since this thread was started a year and a half ago.

    I guess that a good 80% of DAZ Users will stop using DAZ Studio in the case they remove 3Delight.

    If really they want to remove 3Delight they should at least make Filament fully usable, thing that I don't think will happen soon considering the atrocious state with the bugs in the software.

  • Ghosty12Ghosty12 Posts: 2,058

    It would be good if Studio 5 uses 3Delight NSI, as reading of some of what it can do is quite impressive.

    https://www.3delight.com/documentation/display/NSI/Introduction

    https://www.3delight.com/page/features/2019-10-30-EllaBella

  • IceCrMnIceCrMn Posts: 2,129

    80% of the user base sounds like a lot.

    I'm sure some are using the various style shaders for the toon/manga/comic book ink styles, but I tend to believe that a larger part are using DS for iray. I don't have any info regarding use either way, so I'm just basing this assumption on my personal use and the art I've seen posted in the galleries I visit.

    The gallery here obviously isn't that big of a selection sample to work with, but I practically never see 3DL based renders there anymore. I've been on deviantart for about 11 years now and though I don't search for them specifically, I don't see any in my feed either. I really should get around to posting some of my work there, just haven't done so yet.

    For those users nothing would change anyway. Just keep the DS4 series installed and keep on doing what they love to do. Changes in DS5 shouldn't have any effect on those artists. Though once they've seen what 3DL can currently do with those types of render styles I'm sure they would be interested.

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