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DAZ doesn't have to drop support for W7 in future versions of DS, it will end when Iray requires GPU drivers newer than what has been released for W7
I'm just waiting to see, what DS5 brings to the table... If it turns out to be a real jaw-dropper, I may have to surrender and install W10, otherwise I'll just stick to what I have
Daz Studio 5, not Daz 5.
The minimum minimum system requirements will be those for Qt6 - it is of course possible that something else will have more restrictive requirements, but it is certain that the system will need to be able to run Qt6. https://doc.qt.io/qt-6/supported-platforms.html
See the Qt6 requirements https://doc.qt.io/qt-6/supported-platforms.html
Only W10/W11...
Well yeah. Regular security updates for Windows 7 ended over a year and a half ago. There's no reason to support insecure operating systems. OTOH, it does support Android 6!
Sadly, I did say Qt6 was the minimum minimum requirement, not that anything that supported Qt6 would be able to run DS5.
I've made my Win7 machine totally secure - or at least as secure as is reasonably possible. It's slightly irritating not having an internet connection on the machine, but it pays back handsomely by not having the distraction of said internet connection... And I've not seen much evidence of viruses that can infect Android and then be transferred to Windows when doing file transfer from safe sources, and operate in Windows too.
Dang! QT6's minimum Mac requirements would allow even my older, 2012 iMac to run. Well, who knows what'll happen, or when. Fingers crossed for something before another year passes.
Isn't there would be a new DAZ Studio 5 with multi-thread core support, i.e. the DAZ Studio to utilize all CPU cores for all operations (not only for rendering)?
https://www.daz3d.com/forums/discussion/587601/how-to-utilize-all-cpu-cores
True, if I were using a camera with DOF enabled…
Instancing, stand hair/fur optimization and the option to install it along older vetsions are pretty much the only things that would make me check this out. As usual with most updates for everything nowadays, the things they're focusing on I couldn't care less about... on the contrary, they tend to mess with things I don't want altered.
I am curious if Genesis 9 will give us any indicators for what is in store for Daz 5. Considering that G9 will be "main figure" in use during, at least, the front end of the Daz 5 life, I, wonder if there will be any hints under the hood? Would we see any indicators for soft body physics etc...
Hmmm.....
Not everything can be made multi-threaded.
We just have to wait for the release of G9, the file structure and the code inside the geometry files can give one clues, but we already know that something is different as it doesn't 'work' on current or older versions of DS
Someone posted this link showing Unreal Engine 5 (UE5) Real-Time Rendering in another thread...
Welcome to Unreal Engine 5 Early Access
https://www.youtube.com/watch?v=d1ZnM7CH-v4
nVidia RTX now supports UE5...
Optimize Your Ray Tracing Graphics with the New NVIDIA RTX Branch of Unreal Engine 5
https://developer.nvidia.com/blog/optimize-your-ray-tracing-graphics-with-the-new-nvidia-rtx-branch-of-unreal-engine-5/
NVIDIA RTX Branch Of Unreal Engine
https://developer.nvidia.com/game-engines/unreal-engine/rtx-branch
According to Unreal Engine FAQ:
How much do I have to pay for Unreal Engine?
We offer a choice of licensing terms depending on your use of Unreal Engine.
A 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD; in this case, the first $1 million remains royalty-exempt.
https://www.unrealengine.com/en-US/faq
Since Daz 3D was the recipient of an Epic MegaGrant from Epic Games (the owner of Unreal Engine), do you think it's possible that Daz could license and incorporate some of the real-time rendering features of Unreal Engine code in Daz Studio 5?
Somehow, I doubt it. Would be an awesome surprise tho. LOL
Yeah... it would be a "jaw dropping" surprise!
I can no longer even export from DAZ studio to Unreal Engine since updating to D|S4.20 and updating the plugin
(well not with the plugin, can use FBX)
maybe it's just me but you would think they could use some of that money to get DIM and the plugin working
(it never has, I always had to manually grap zips off Github and install them but now with 4.20 that's hosed)
someone in the blender forums was saying DAZ->Diffeo->Unreal was the best pipeline for Unreal but im just regurgitating someone else's post
and not that that absolves Daz for having dysfunctional systems
Too soon, friend... too soon.
Ahh.... Mystrery...
well played!
With the release of G9/V9, there has been some discussion about the fact that 3DL mats are not included. While most PAs have been phasing out 3DL for quite a while now, I believe this is the first base figure not to include them. Is this a sign? I've searched, but can't find any info since this thread was started a year and a half ago.
Will the 3DL engine be included in DS5?
Also generally curious about how things are going on the DS5 front.
- Greg
I would much rather see the new version of 3DL be integrated into DS5 rather than the ancient artifact we currently have.
Daz can leave old version of 3DL in DS4 series, and add new 3DL in DS5 series in my opinion.
Once users see what the new versions of 3DL can do; they won't be disappointed.
-----
I did check my library of characters for 3DL mats.
Looks like none of the 8.1 core I have has any, but looks like most of my G8 do.
I didn't find any core G8 characters without 3DL mats in my library, but I don't have all of them either.
Unless filament has improved to the point that it can offer a fast, easy to use, and lighting friendly, alternative to 3DL I don't see why they would drop 3DL, unless to save a licencing fee.
As for Win 10/11 only this is not a new thing. Supporting operating systems that the manufacturer has stopped supporting is asking for more work by the DAZ developers than could be cost justified by management. Remember Daz Studio 5 will be around for atleast 5 years based on previous versions. In 5 years Windows 11 will be old software.
People complain about yet another new figure (Genesis 9) but nothing is compelling them to abandon previous generations. Previous generations are still on offer and a huge selection of items. I think the target market for Genesis 9 is NEW users, who do not have a massive investment in previous products. In 2 years the old timers will board the Genesis 9 train.
The world is now on a 3 to 7 year replacement cycle for everything. Buying quality and keeping it for years is old world thinking (my world). For the last 30 years everything has moved away from the old world. I use to call it Wal-mart world but we moved way beyond that. I think it started with BIc pens and lighters in the 70s.
Please enjoy the New World, and keep your hands inside the windows as we move forward at blindly speeds. :-)
A newer 3Delight would, as I understand it, require new materials anyway.
Most if not all G8.1 core characters don't have 3DL mats, unfortunately.
The problem is that the recent versions of 3DL use a totally different system for materials, so older 3DL materials wouldn't work with it. But yes, having a more recent version would be nice.
I guess that a good 80% of DAZ Users will stop using DAZ Studio in the case they remove 3Delight.
If really they want to remove 3Delight they should at least make Filament fully usable, thing that I don't think will happen soon considering the atrocious state with the bugs in the software.
It would be good if Studio 5 uses 3Delight NSI, as reading of some of what it can do is quite impressive.
https://www.3delight.com/documentation/display/NSI/Introduction
https://www.3delight.com/page/features/2019-10-30-EllaBella
80% of the user base sounds like a lot.
I'm sure some are using the various style shaders for the toon/manga/comic book ink styles, but I tend to believe that a larger part are using DS for iray. I don't have any info regarding use either way, so I'm just basing this assumption on my personal use and the art I've seen posted in the galleries I visit.
The gallery here obviously isn't that big of a selection sample to work with, but I practically never see 3DL based renders there anymore. I've been on deviantart for about 11 years now and though I don't search for them specifically, I don't see any in my feed either. I really should get around to posting some of my work there, just haven't done so yet.
For those users nothing would change anyway. Just keep the DS4 series installed and keep on doing what they love to do. Changes in DS5 shouldn't have any effect on those artists. Though once they've seen what 3DL can currently do with those types of render styles I'm sure they would be interested.