Reducing Unwanted SSS Glow

MasterstrokeMasterstroke Posts: 2,032
edited July 2021 in Daz Studio Discussion

Found a solution for reducing unwanted SSS glow on small body parts like fingers.
at first, I've tried to create a sceleton to avoid that, Now I've found a more elegant way to do it.
Can you please try to reproduce, to investigate all the pro and con of this methode?
The trick is, to just add a geoshell to your figure and set the mesh offset to -0.10.

So the first pic is without the inside shell, the second is with it.
EDIT:
Ears still glow nicley with the inside shell.

without inside shell.jpg
1927 x 805 - 148K
with inside shell.jpg
1938 x 868 - 166K
with inside shel Earl.jpg
2006 x 850 - 182K
Post edited by Masterstroke on

Comments

  • j cadej cade Posts: 2,310

    What transmitted distance and sss scales are you using? I generally find them alone enough

  • MasterstrokeMasterstroke Posts: 2,032

    j cade said:

    What transmitted distance and sss scales are you using? I generally find them alone enough

    Thing is, I am pretty helpless, setting up propper shaders. These shder settings are taken from a IsourceTextures Character. I've tried to include the relevant information in here. 

    shader info_01.jpg
    509 x 990 - 114K
    shader info_02.jpg
    508 x 1016 - 113K
    shader info_03.jpg
    527 x 1024 - 114K
  • j cadej cade Posts: 2,310
    edited July 2021

    Are you basing it on an older product? those settings don't even have chromatic SSS (and are just... weird in general)

    Honestly before fiddling with geometry shells I'd consider borrowing settings from a different character - If you have anything by bluejaunte or mousso they usually have pretty good settings, daz core figures as well - or if you're feeling adventurous and want to use spectral rendering: use the isadorekeegan settings from the iray photorealism thread.

     

    Honestly your after didn't really look all that much more realistic to me, just off in a different (and less jello direction). For instance, if i stick a flashlight behid my hand the fingers will fully glow red, my palm, however, won't.

     

    Using extra geometry to try to counterbalance unrealistic settings seems like pushing a boulder uphill

    For comparison my real hand when backlit with a flashlight (and yeah shining flashlights at myself to figure out physical properties of skin is something I do. Fun fact you can see the veins near the surface but because of how the light bounces around bones completely disappear

    And for comparison a 3d hand. - significantly better camera quality than my phone
    IMG_20210709_144232.jpg
    3472 x 4624 - 878K
    handsss.jpg
    600 x 780 - 76K
    Post edited by j cade on
  • MasterstrokeMasterstroke Posts: 2,032

    Iam still using the uber shader. I don't use bluejaunte's shader, because skin use to look pretty dark. Right now I am stalling to try PBR shaders for the same reason. It all looks way to dark for me. So right now ISourceTextures' just work best for me. except those SSS values are always a problem. I was hopening the shell trick would solve this problem.
    Thanks for your Photo exsamples. See, they don't glow uniformly red. They have that darker areas in the middle, where the bones are. That's what Iam trying to get.

  • j cadej cade Posts: 2,310

    Masterstroke said:

    Iam still using the uber shader. I don't use bluejaunte's shader, because skin use to look pretty dark. Right now I am stalling to try PBR shaders for the same reason. It all looks way to dark for me. So right now ISourceTextures' just work best for me. except those SSS values are always a problem. I was hopening the shell trick would solve this problem.
    Thanks for your Photo exsamples. See, they don't glow uniformly red. They have that darker areas in the middle, where the bones are. That's what Iam trying to get.

    only one of them is a photo sample, the other is a render

  • RL_MediaRL_Media Posts: 339

    That first one made me feel like I was tripping staring at it full screen lol. It looks like it is continuosly shrinking.

  • solissolis Posts: 124

    RL_Media said:

    That first one made me feel like I was tripping staring at it full screen lol. It looks like it is continuosly shrinking.

    +1 surprise...and its been years since my 'carrot juice' days.

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