Bone weights export is broken for subdivided vertices.
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When subdivision level 1 is selected upon export, the bone weights of all subdivided vertices are zero. So when bones move those vertices remain in their original position.
FYI, morphs work fine for all vertices.
DAZ 4.15 Pro, Daz to Unity Version: 1.0.1
Please help. I hope this can be fixed and updated soon. Thank you.