Morphs++ Messes Up V4.2's Eyes Open/Close Morph in Poser
ChangelingChick
Posts: 3,211
I'm using Poser Pro 2014 (the most recent release), and out of the blue, the Open/Close eye morph on V4.2 stopped working. I've done a million (ok, that's an exaggeration) installs/uninstalls to see what it is that is causing it, and the culprit is Morphs++ (though it still works in Daz). Has there been an update to that package lately? Or one to the base V4.2 package that might have broken it? Has anyone else seen this issue?
Comments
Make sure you don't have two \Runtime\Libraries\!DAZ\Victoria 4 folders, especially if you've recently added a library to Poser.
Go to \Runtime\Libraries\!DAZ and run the DzCreateExPFiles-v4 file.
I've made sure I only have the one runtime with V4. The bat file has been run. It's only with Morphs++ that this is a problem. It doesn't affect Michael 4 or The Kids 4.
Basically, when Morphs++ is not installed, the EyesOpen-Close morph ranges from -1 to .5.
This sets the PHMEyeOpenTopR, PHMEyeOpenBottomR, PHMEyeOpenTopL, & PHMEyeOpenBottomL to 1 (at .5).
It sets the PHMEyeCloseTopR, PHMEyeCloseBottomR, PHMEyeCloseTopL, & PHMEyeCloseBottomL to 1 (at -1).
When Morphs++ is installed (automatically through the DIM or manually with the bat file being run this sets:
PHMEyeCloseTopR, PHMEyeOpenTopL at .017, and PHMEyeCloseBottomR, PHMEyeCloseTopL to .008 at EyesOpen-Close .5
PHMEyeOpenTopR, PHMEyeOpenTopL at .0067, and PHMEyeOpenBottomR, PHMEyeOpenBottomL at .050 at EyesOpen-Close -1.
I have installed and uninstalled Morphs++ using both the DIM and manually. I've deleted and redownloaded the package as well. The results are consistent.
OK, stupid idea, but try to give V4 a cosy home in the original poser runtime and her ++morphs also. May it works.
V4 and M4 only needed to be in the Poser default runtime for Poser version 6. As long as the base figures and morphs are in the same runtime that runtime can be anywhere except for certain Windows 'systems' folder that are protected by UAC.
It's not stupid, it just doesn't work. The problem is that the Morphs++ package actually changes some of the deltas, and it shouldn't. This is the workaround:
http://www.daz3d.com/forums/discussion/43187/#690471