Jay Versluis Webinar - 17 July 2021

ecks201ecks201 Posts: 446

Best news of the day.

Jay's doing another webinar.
The last one was great, so looking forward to learning even more.

https://www.daz3d.com/in-the-studio-with-daz-3d

Comments

  • Faeryl WomynFaeryl Womyn Posts: 3,663

    Got it marked, thanks for the heads up.

  • tsroemitsroemi Posts: 2,879

    Very nice! Please make a recording like last time as well, that would be great!

  • y3kmany3kman Posts: 802

    Will Jay's webinars be a regular monthly thing now?

  • AbyssalErosAbyssalEros Posts: 289

    I am excited to watch it! As I have high hopes of learning something new.

    — Still, I'm not too fond of Filament, but the last webinar showed at least enough tricks to make it useable for the viewport so that I do not hate it anymore because I cannot fall back to DAZ 4.12 to get rid of it.
    And a few other tricks shown in the last webinar were also convenient.
    I am even lucky this time as this bundle is one of the very few 8.1 bundles I bought, but only because of Stonemason. Evonne HD is still hidden in DIM as everything else with an 8.1 tag. I wish I could fall back with the essentials as I update these, believing falsely they offered an update for Genesis 8 and not bringing unwanted 8.1 support.

  • JamieMJamieM Posts: 356

    I've been looking for the reactions to this tutorial. Last time there were lots of comments. This time I can't see any. Is there a discussion going on somewhere that I haven't found?

    I enjoyed it. The content was not especially new or informative for me but it was fascinating to watch a highly experienced user USING Daz Studio live and dealing with all the random problems that happen.  This was curiously reassuring and empowering. "So it's not just me!"

     

     

     

  • ecks201ecks201 Posts: 446
    edited July 2021

    JamieM said:

    I enjoyed it. The content was not especially new or informative for me but it was fascinating to watch a highly experienced user USING Daz Studio live and dealing with all the random problems that happen.  This was curiously reassuring and empowering. "So it's not just me!"

    I enjoyed it too.

    Things going wrong is a great part of it, it actually represents the real life problems that we all encounter. It's miles better than a corporate help video where everything is perfect and no one ever puts a foot wrong.
    I know there's probably a 'suit' somewhere inside Daz fretting about it 'not showing the product in a good light' or some such nonsense. The webinars are real life; we use Daz, we have an obtuse problem, we go to the forums for the Daz hive mind to help solve it.
    I can understand triming the video down for later viewing, but the problems should be left in, with an added insert about what caused the problem and what the fix is.

     

    For people who didn't see the live stream: Jay knocked smoothing up to 20 to fix a poke-through problem, causing Daz to go on a go-slow for simple tasks like moving the character's position.

    Post edited by ecks201 on
  • tsroemitsroemi Posts: 2,879

    I was only able to watch the beginning, so I'm hoping for a recorded version like last time. From what I saw, it was really interesting once more, so I'm definitely gonna watch the video when I find the time. I just wish - but this has nothing to do with the webinar's content - that the man would stop drinking so excessively, it makes these awful little noises that distract me to bits ... Otherwise, he's a very neat presenter I think, sympathetic and able to explain what he's doing in plain, straight-forward terms.

  • run4realrun4real Posts: 94

    ecks201 said:

    JamieM said:

    I enjoyed it. The content was not especially new or informative for me but it was fascinating to watch a highly experienced user USING Daz Studio live and dealing with all the random problems that happen.  This was curiously reassuring and empowering. "So it's not just me!"

    I enjoyed it too.

    Things going wrong is a great part of it, it actually represents the real life problems that we all encounter. It's miles better than a corporate help video where everything is perfect and no one ever puts a foot wrong.
    I know there's probably a 'suit' somewhere inside Daz fretting about it 'not showing the product in a good light' or some such nonsense. The webinars are real life; we use Daz, we have an obtuse problem, we go to the forums for the Daz hive mind to help solve it.
    I can understand triming the video down for later viewing, but the problems should be left in, with an added insert about what caused the problem and what the fix is.

     

    For people who didn't see the live stream: Jay knocked smoothing up to 20 to fix a poke-through problem, causing Daz to go on a go-slow for simple tasks like moving the character's position.

     

    Another one on his list, I enjoyed it too and I totally agree what ecks201 said: "Things going wrong is a great part of it, it actually represents the real life problems that we all encounter. It's miles better than a corporate help video where everything is perfect and no one ever puts a foot wrong." ...and Jay is always great, and even better he obviously speaks German as well. Ok, this fact is only interesting for german speaking people like me.

  • AbyssalErosAbyssalEros Posts: 289

    Yes, it was delightful. And while I must say that I have not learned anything really new from this webinar, I noticed that a LOT of fellow watchers did, in fact, learned a lot from it. Thus it was a good webinar. And to be honest, those issues Jay experienced are our daily bread or not? Hiding and belittling them is not the way, so let the "suits" fret.

  • AbyssalErosAbyssalEros Posts: 289

    Btw, why is nobody talking about the elephant in the room?
    I mean that mentioning a new upcoming Season Pass that will include three exclusive webinars with Jay Versluis. Although Jay said that they intend to have the normal free for all webinar regularly every 6 weeks or so, I have the feeling that DAZ Productions Inc. just used these last two webinars to create FOMO for the Season Pass.

  • JamieMJamieM Posts: 356

    AbyssalEros said:

    Btw, why is nobody talking about the elephant in the room?
    I mean that mentioning a new upcoming Season Pass that will include three exclusive webinars with Jay Versluis. Although Jay said that they intend to have the normal free for all webinar regularly every 6 weeks or so, I have the feeling that DAZ Productions Inc. just used these last two webinars to create FOMO for the Season Pass.

    Yes, that was very disappointing.  I wonder why Daz doesn't recognise these sessions as being both essential (in lieu of a proper manual and where many of the hobbyist users (like me) are missing loads of key features through ignorance) and fantastic for marketing (in encouraging us to buy more and use more). I'd guess that the ones who buy the Season Passes are more probably professional users who already have high skill levels. 

  • ecks201ecks201 Posts: 446

    To be fair though, Jay did say that the customer survey from the last Season Pass, had the webinars in the lead by miles. Can't blame Daz for adding more of what people like.

  • WonderlandWonderland Posts: 7,040

    The season pass was a joke. I was able to get the full bundles of all the characters offered at a fraction of the price of just the characters alone by waiting a bit. If they want people to use DS and buy assets, they need to offer all tutorials for FREE. 

    During the whole Season Pass debacle I barely purchased anything because they raised prices on everything for non-season Pass holders and then by waiting got all the full BUNDLES offered during that time for around $19.00 each. Dividing the bundles equally by item, the core characters cost $2.00-$3.00. I had no interest in Brooke 8.1 alone, but I liked the bundle items and today with a coupon got the Brooke, Jacqueline and Jazz bundles for $18.75 each and Jada Rollerskate bundle for $21.75. What were the other two characters? Cleopatra? I got that bundle for like $15.00 a few weeks ago. Offering core characters alone at an exorbitant price without allowing people to even know what the characters are is outrageous. I really hope they drop the whole Season Pass stuff and offer all tutorials free.

    I missed yesterday’s tutorial, will check if there’s a replay online. But the Season Pass is a rip off and no amount of great tutorials will make me buy into it. If they offered 5 BUNDLES for $100 that would still be more than what I paid. 

  • y3kmany3kman Posts: 802

    ecks201 said:

    For people who didn't see the live stream: Jay knocked smoothing up to 20 to fix a poke-through problem, causing Daz to go on a go-slow for simple tasks like moving the character's position.

    Isn't twenty iterations for smoothing a little bit overkill? Is there a reason why it's better than a push modifer with a small value?

  • JamieMJamieM Posts: 356

    It was a mistake not a suggestion. He was trying to get any smoothing to happen but didn't realisie that smoothing wasn't enabled on the on/off switch. 

  • barbultbarbult Posts: 24,838

    He also made the mistake of turning on Interactive Update, which slows the viewport to a crawl with high smoothing values like that.

  • AbyssalErosAbyssalEros Posts: 289

    barbult said:

    He also made the mistake of turning on Interactive Update, which slows the viewport to a crawl with high smoothing values like that.

    Is that not on by default?

  • AbyssalErosAbyssalEros Posts: 289

    I just answered my question myself, seems I have either turned it on at some point, or some of the assets I use at the moment have it on by default. But good to know, I should turn it off.

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