Ripped Shirts
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in The Commons
I have been wondering about trying to take some of the clothing assets I have and make them ripped completely. For example, ripped down the middle from the collar down to the waist.
My thought process was to create transparency on the shirt where the shirt will be ripped and then use something like the mess grabber product to pull it apart and hang off the body. Is this possible?
The other thing I thought about is there is a way to delete part of the mesh where the rip will be and again apply a trans map to give it the rip look?
I have no experience in modeling so this is why I ask the question and wondering about the complexity to achieve this goal.
Comments
You could create an opacity map to add ripped holes in your garments. Here's a tutorial on how to do that:
Here's another that's technically for Marvellous Designer, but has some tips on how to make ripped edges in your image:
Both of those focus on small tears in largely intact items. You could use the same techniques to make bigger top-to-bottom rips, then use mesh grabber/fit control/d-formers to pull the garment apart. Alternatively, you could try using the geometry editor to delete the polygons that have been entirely ripped away, and then run dforce on the remaining garment.
If going the geometry route doesn't work for you, there is this product:
https://www.daz3d.com/ptf-grungy-threads
I will check out those video's but I do not think it is what I am looking for I looking to do something where it is ripped from collar to waist. Think Hulk Hogan when he rips his shirt off, or images of Bruce Banner turning into the incredible hulk. The shirt rips down from top-down and hangs off the sides.
I was wondering if there was a way to delete out geometry off existing clothing items, or using mess Graber along with making transparency maps to create that effect.
I am sure someone out there has tried this and would like to know how they did. Be cooler if someone knows how to do it and makes a product on here for sale that can do it
One of your options is to combine the clothing with a ripped shader.
Clothing that looks "stretched undressing"
https://www.daz3d.com/playful-everyday-2-poses-and-clothes-vol-1-for-genesis-8-females
https://www.daz3d.com/playful-everyday-2-poses-and-clothes-vol-2-for-genesis-8-females
https://www.daz3d.com/everyday-2-daily-poses-and-clothes-vol2-for-genesis-8-females
https://www.daz3d.com/everyday-2-daily-poses-and-clothes-vol3-for-genesis-8-females
https://www.daz3d.com/everyday-2-undress-poses-and-clothes-for-genesis-8-females
And a shader....
https://www.daz3d.com/fsl-ragged-and-dirty-fabric-shaders-iray
I used that shader to make this.....