Need HELP for the product iWave nylon stocking product,

This is the Iray preview version of the stocking when I applied it onto a character. From the very beginning I thought it was poke-through problem, so I had tried to add a PushModifier and readjust the subD vision level of both the stockings and the character textures, it turned out that the result did not change very much. Is there any possible solutions to this? Or does anyone have a thread on what is going on with the textures? Thank you very much!

QQ图片20210715221150.png
596 x 826 - 393K

Comments

  • ArchinaRzArchinaRz Posts: 42

    This is the rendered version after I adjusted the subD level

    QQ图片20210715223415.png
    315 x 417 - 122K
  • margravemargrave Posts: 1,822

    Zero out the surface's displacement settings and see if that fixes it.

  • PerttiAPerttiA Posts: 10,024

    How are you lighting the scene? If you are using a HDRI, I remember reading about some of them causing similar problems

  • ArchinaRzArchinaRz Posts: 42

    PerttiA said:

    How are you lighting the scene? If you are using a HDRI, I remember reading about some of them causing similar problems

    I'm actually using the default environment map, so the lighting is the DAZ3d original one. 

  • ArchinaRzArchinaRz Posts: 42

    margrave said:

    Zero out the surface's displacement settings and see if that fixes it.

    I'll give it a try 

  • ArchinaRzArchinaRz Posts: 42

    margrave said:

    Zero out the surface's displacement settings and see if that fixes it.

    So it turns out that, it doesn't really work. And it seems to be a conflicting problem between the clothing file and the stocking, once I have added the clothing file, this "poke-through" looking effect will show up.  

  • margravemargrave Posts: 1,822
    ArchinaRz said:

    margrave said:

    Zero out the surface's displacement settings and see if that fixes it.

    So it turns out that, it doesn't really work. And it seems to be a conflicting problem between the clothing file and the stocking, once I have added the clothing file, this "poke-through" looking effect will show up.  

    What clothing file are you trying to add? The more you tell us, the more info we have to go on.
  • ArchinaRzArchinaRz Posts: 42

    margrave said:

    ArchinaRz said:

    margrave said:

    Zero out the surface's displacement settings and see if that fixes it.

    So it turns out that, it doesn't really work. And it seems to be a conflicting problem between the clothing file and the stocking, once I have added the clothing file, this "poke-through" looking effect will show up.  

    What clothing file are you trying to add? The more you tell us, the more info we have to go on.

    Okay, so it's made by the author called "halcyone" ,  it's the "Nurse Clothing" set, and I've actually tried some other sets by this creator as well, all of them have shown different levels of the problem, sometime it even gets more obvious, some times it's less.

  • margravemargrave Posts: 1,822
    So the stockings themselves work fine, but the clothing set by this creator is causing the issue?
  • ArchinaRzArchinaRz Posts: 42

    margrave said:

    So the stockings themselves work fine, but the clothing set by this creator is causing the issue? 

    I honestly think so. 

  • margravemargrave Posts: 1,822

    Go through each piece of the outfit individually and see which part, specifically triggers the effect. As I said previously, also check the displacement settings on the surfaces.

  • ArchinaRzArchinaRz Posts: 42

    margrave said:

    Go through each piece of the outfit individually and see which part, specifically triggers the effect. As I said previously, also check the displacement settings on the surfaces.

    I'm not pretty sure if I was doing right for the displacement setting part, can you be a little more specific? Thank you. 

  • margravemargrave Posts: 1,822

    If you select a surface, in the Surfaces tab, there will be settings for displacement. Incorrect displacement can cause the kind of backfacing polygon errors seen in your images. Set the Displacement Strength to 0 for all surfaces and see if the problem goes away.

    https://www.deviantart.com/sickleyield/journal/Iray-Surfaces-And-What-They-Mean-519346747

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