Widget, Manipulation Thingy... whatever that is... how do I change its location from 0,0,0?

Lets say I add a necklace to a Figure... but I don't like where it is located.  I want to move the the neclace to exactly the right spot... but the widget thinggy is at 0,0,0 and my necklace is... well, at normal necklace wearing level.  If I want to move the necklace, the wiget is 5 feet below, so It makes it really akward to just grab it and fine tune...   Or maybe I want to move it to the figures palm... anway....

Is it possilbe to move the location of the widget thinggy, to be closer to the item you are manipulating?

I am sure the folks that created Daz Studio already thought of this... it is just that... I am missing several thousand pages from the Daz 4.15 manual and can't seem to figure out how to do it using my crappy intuition.

Thanks, in advance

Comments

  • margravemargrave Posts: 1,822
    edited July 2021

    You don't specify if the necklace is an object/prop or a figure, which makes all the difference.

    If it's an object, then you just open the Joint Editor and move the pivot point wherever you want it.

    If it's a figure, then the widget is located at the base of the skeleton, which needs to be identical to the parent figure's skeleton to work properly. It's meant to deform along with the character, so you're not really supposed to adjust it. AFAIK, you'd need to convert it to a object, reposition it, and remake it as a figure.

    Post edited by margrave on
  • Hmmm.... thanks for the rapid repsonse...
    The item is showing up as a figure.... so it looks like I am stuck.

    For sake of argument, lets say instead of a necklace, it is a ring.  And it shows up as a figure.

    Now, its a very... special ring, but I don't want my character to wear it on her finger, Its a magic ring of Jumping, so I want her to put it on her big toe.
    After all the hassle of getting the ring on her big toe, how do I tell Studio that I want the ring to stay on her Left Big toe, in the location I put it, regardless of what pose she may be put in?

    If I change the parent to Left Foot, or Left Big Toe etc, It seems that the ring moves to a predetermined big toe node or something.  I tried parenting in place, but the ring stays put and doesn't move with the foot.

    (to be honest, this is what sparked the question above, as I was trying to move the ring with a pivot point that was 5 feet away (at least in the view port) so I had to move the pivot point 5 feet under ground to get it anywhere near her foot).
     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,483

    2 solutions

    1. place it at 0,0,0 export an obj and reimport it as a prop
    2. or move it to 0,0,0 using the hip then convert to prop
  • margravemargrave Posts: 1,822

    Chumly said:

    Hmmm.... thanks for the rapid repsonse...
    The item is showing up as a figure.... so it looks like I am stuck.

    For sake of argument, lets say instead of a necklace, it is a ring.  And it shows up as a figure.

    Now, its a very... special ring, but I don't want my character to wear it on her finger, Its a magic ring of Jumping, so I want her to put it on her big toe.
    After all the hassle of getting the ring on her big toe, how do I tell Studio that I want the ring to stay on her Left Big toe, in the location I put it, regardless of what pose she may be put in?

    If I change the parent to Left Foot, or Left Big Toe etc, It seems that the ring moves to a predetermined big toe node or something.  I tried parenting in place, but the ring stays put and doesn't move with the foot.

    (to be honest, this is what sparked the question above, as I was trying to move the ring with a pivot point that was 5 feet away (at least in the view port) so I had to move the pivot point 5 feet under ground to get it anywhere near her foot).

    Once it's converted to a figure, it's meant to stay where it is and deform along with the bones of the skeleton, which're controlled by the Genesis parent figure. The only way I know is to convert it to an object and move it manually. As I said, you can use the Joint Editor to move an object's pivot point.

    If it's just a ring, then you don't need to bother converting it back to a figure. Just parent it to the finger/toe bone you want it to follow.

  • Richard HaseltineRichard Haseltine Posts: 102,218

    A figure can be parented instead of fitted (indeed, some items may be set up as aprented rather than fitted figures).

    Another option for getting the manipulator where you want it is to place a null (Create>New Null) in the right place, parent the thing you want to move to that, and then select the null for positioning

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