Finally got Daz content rocking in Unity HDRP!
domainer
Posts: 1
Had lots of issues getting Daz assets to work in HDRP using the bridge - missing textures/materials, poke-through, etc. But after much perseverence got an outcome I am happy with
Post edited by domainer on
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Good for you!! I have big projects with lots of assets and most dont convert so i have to do it manually. How do you manage to convert all by hand. I am ok converting by hand stuff that is single mesh single MAT stuff but some stuff like cars comes with multiple MATS like 17 mats per model for the car for example ithas BOdy, then for every little piece it has a mat, for the wheel, for this and that and for the glass etc and if you change from standard shader to HDR/LIT, it removes the texture albedo, so you have to go through the hassle of adding it back to now the Base texture( no longer the albedo slot) and then having to memoriize the settings for it too, like for glass before you change it HDRP/lit, you have to memorize the settings it has..like being transparent mode and then what color it had and what perfecentage alpha it had etc. preetty tedious.
More terious too is the fact that the included DAZ command in the Edit menu that you can select "Convert from Builtin-pipeline convert all project materials to HD materials" that command works i would say 15 percent of the time, and if you have big projects like i do with alot of materials, then you'll have to do most of the converting by hand yourself because DAZStudio won't be able to do it itself.
nicely done
I wish I had some advice for an easy solution for that! For Mountain Bear we used only a small number of relatively basic assets, and even then we had to tinker quite a lot to get them up to scratch. This is also an issue when using older Unity assets in HDRP, so it isn't a problem specific to Daz models, but I feel your pain.