What Is The Fastest Render Engine-Answered

Found this video in my feed and this YouTuber has tested the various render engines to learn which one is the fastest. Very indepth explanations.

Comments

  • kyoto kidkyoto kid Posts: 41,244
    edited July 2021

    ...very interesting comparison. Yeah for full scenes Vray sounds like the best choice so I checked it out . 

    While they still offer a perpetual licence instead of just a subscription track (the latter which turned me off from Octane4 particularly since you need to be online during work sessions), it is still a bit pricey at 420$ for the perpetual licence. Something also mentioned about the cost for a special Dongle (maybe needed for working offline like with Octane's enterprise version) but couldn't find that anywhere on their store page.

    Post edited by kyoto kid on
  • joseftjoseft Posts: 310

    That video has been posted on a few different forums in the rendering community. The general consensus about it is that at best, his testing and results are flawed due to various factors like user experience regarding scene optimisation having a vast impact on render times, and at worst it is completely wrong. He got a lot of feedback from people who are experienced in using multiple render engines in a professional environment, which apparently resulted in him admitting the results he shows are misleading and is making another video to adress that.

    I tend to agree with the above sentiments. I have experience with Vray, Redshift and Octane. There is no way that Vray is the fastest of those 3. It is the slowest, by some margin. I believe it is accepted in the industry that Redshift is the fastest GPU renderer, in some cases significantly. Its just a bit more difficult to use in regards to render settings that can cause the render times to blow out for no visual benefit in the render result.

  • kyoto kidkyoto kid Posts: 41,244
    edited July 2021

    ...one of the pluses for Vray is the perpetual licence. Disappointed that Otoy (Octane) now not only moved to the subscription model, but requires one to be online during the work session which is a waste of system resources.

    Oh, and the interesting part, no evaluation of Iray. . 

     

    Post edited by kyoto kid on
  • joseftjoseft Posts: 310

    kyoto kid said:

    ...one of the pluses for Vray is the perpetual licence. Disappointed that Otoy (Octane) now not only moved to the subscription model, but requires one to be online during the work session which is a waste of system resources.

    Oh, and the interesting part, no evaluation of Iray. . 

     

    I'd put money on the perpetual license being phased out soon, most software developers have already done it. Its not ideal for some freelancers or hobbyists, but subscription is better for the professional studios, so thats the way the industry is headed.

    iRay missing isnt really a surprise. iRay isnt used much in the industry. I wouldnt be surprised if the biggest portion of the iRay userbase is daz3d users. 

     

  • kyoto kidkyoto kid Posts: 41,244

    ...I find the opposite to be true as over the long term subscription costs more and it's a bother to keep track of.  True you get more timely updates but I can forego that for stability and simplicity

    Personally I don't care to be online during work sessions as it does take more processing resources.

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