exporting to blender and them reimporting to daz either huge or tiny

UpiriumUpirium Posts: 711

I put my export on 2% when I exported it but now I don't know what to do to bring it back in so that its not massive or tiny. A tutorial told me in blender to export at the size of 100.00 but that makes my char huge. So I tried 1.0 and now it's tiny. How am I supposed to figure out what size it's supposed to be?

 

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,716

    The inverse of 2% (multiply by .02) is 5000% (multiply by 50). It's best to use or create a preset in the export settings, then selecting the same preset in the import or Morph Loader settings dialogue will correctly reverse the effect.

  • TorquinoxTorquinox Posts: 3,636
    edited July 2021

    Right! Exporting at 100% from DS works but you must import into blender with clamp value 2 applied - Except for some reason in my copy of B 2.83, the software insists I use clamp value 10. But you're probably using 2.93, so clamp 2. Then your character should be scaled to correct height in Blender.

    Then on export, your scale in blender should be 100.00 and ensure that Keep Vertex Order is checked.

    When you import the character to DS, the scale in DS should be 100%. And the character should import correct height for DS.

    Does that help?

    Post edited by Torquinox on
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