Way to Remove All Textures?
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in The Commons
I'm having trouble with some characters eyes in DAZ Studio (on a Mac - which shouldn't matter in this case). Some of my character's have have GenX generations mixed in them and have geo-grafted bodyparts so I can used skin textures made for other generations.
Is there some way I can remove ALL textures from an eye? Without having to go into all the slider settings for each part of the eye - cornea, iris, etc.? So I can just apply a new eye texture.
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eye_trouble.png
1070 x 538 - 339K
Comments
Apply the base shader again to the eye surfaces maybe?
If you`re using G8 0r G8.1 figuresyou can make your own BLANK preset via
1.loading (figure) DEV LOAD .
2.Make sure select your DEV LOAD figure selected in scene tab.
3.Then GO to surface tab and select all eyes material and with all selected save as Material Preset . When Pop up windows open , Untick everything unless Eyes part . Click OK
Same rule if you already have favorite eyes setup . just load character with eyes setting you like . Then Repeat 2 and 3 step
Here I`ve included EYES NO map material preset for G8 and G8.1 . *Female and Male figures using same material structures )
HOW TO USE : After you load your custom texture from other generation /geograph etc/ just apply this preset . ( Without CTRL +CLICK)
Select the Cornea, Sclera, Pupil, Iris, Eye Moisture in turn and manually remove the textures (or just apply the grey base shader in the Genesis Essentials as Leana says) and then save a "Eye Blanker" Materials Preset just for those selected surfaces.
I was initially thinking this was about "all textures in a scene", not specifically the eyes...
It would be super useful to have a "Clay Render" option in Studio.
Lots of other software seem to have that... I always forget to mention that in those "Next Version" suggestion threads...
There is probably a plugin or something for that... I think I saw one a long time ago.