Shark Tail

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Comments

  • HighElfHighElf Posts: 366

    Even if I think that the "tail" looks like it was cut off too early from a shark, this model will be the first purchase after I got myself a new computer. :) And I'm also hoping that you will expand the body burns for females. I just discovered them and I'm in awe of the versatility of the face burns.

  • FenixPhoenixFenixPhoenix Posts: 3,118
    HighElf said:

    Even if I think that the "tail" looks like it was cut off too early from a shark, this model will be the first purchase after I got myself a new computer. :) And I'm also hoping that you will expand the body burns for females. I just discovered them and I'm in awe of the versatility of the face burns.

    Thank you, glad you enjoy our products! Yes, I am currently working on the Body Burns for Females as we speak. The morphs are done and I am working on the masks. With a new trick I learned yesterday, I am excited to reduce the amount of lie presets needed by making the Genesis 8 ones also work on Genesis 8.1! So things should go smoother now ;)!
  • Great products. This is my quick render.

    Great white 05.jpg
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  • One more pic.  Love this product for giving me another view of merfolk.

    Great white 001.jpg
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  • CerragCerrag Posts: 253

    Wow, those are awesome images! 

  • FenixPhoenixFenixPhoenix Posts: 3,118
    edited July 2021

    @Grandfinale, I agree with @Cerrag, those are superb! Love the vibrant atmosphere you've created, thank you for sharing! <3 If you don't mind me asking, where did the blue with red fins fishes come from?

    Btw, I've submitted an update which will add two presets to allow users to use the shark tail (and subsequently, the textures in the add-on) on Genesis 8.1. Basically, you'll have a new transition geoshell for 8.1 that will know to place in Body and Head whatever the material preset is applying to the Torso. So there will be no need to manually adjust anything now! For those who'd like the update now (as it usually takes a while for the update to be tested and added to the product), I'm attaching it here.

    Gallery Link

    zip
    zip
    FPE Shark Tail update for Genesis 8.1.zip
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    Post edited by FenixPhoenix on
  • Thank you for your comments.  The fish school is in the pakage of Muelsfell Vast Ocean Modular Set.  I love to try this shark tail on Torment. Looking forward for the update.  

  • FenixPhoenixFenixPhoenix Posts: 3,118

    Grandfinale said:

    Thank you for your comments.  The fish school is in the pakage of Muelsfell Vast Ocean Modular Set.  I love to try this shark tail on Torment. Looking forward for the update.  

    Not sure how I missed that product, but definitely on my wishlist now! And yes! Great minds think alike, I'm planning on seeing how Torment looks with the tail hopefully this weekend (though I'm working on another render that I wanted to do for promos but it just required more time to get right). I attached the update in my previous post which you can add to your content library if you want to use it now. But I'll give a heads-up here once the update goes live as well.

  • MimicMollyMimicMolly Posts: 2,211
    edited July 2021

    I'm the only one here who made a "schooling fish" render with Shark Tail. :P

    (Had to edit the screen on this render.)

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    Post edited by MimicMolly on
  • FenixPhoenixFenixPhoenix Posts: 3,118

    MimicMolly said:

    I'm the only one here who made a "schooling fish" render with Shark Tail. :P

    (Had to edit the screen on this render.)

    Looks great, @MimicMolly! Definitely not a concept I would've thought of, but it works quite nicely! Thank you for sharing! <3

  • jedijuddjedijudd Posts: 606
    edited July 2021

    Hammerhead

    Hammerhead.jpg
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    Post edited by jedijudd on
  • FenixPhoenixFenixPhoenix Posts: 3,118

    jedijudd said:

    Hammerhead

    Awesome render, he looks great, thank you for sharing, Jedijudd! <3 Did you make that head shape yourself, btw?

  • jedijuddjedijudd Posts: 606

    FenixPhoenix said:

    jedijudd said:

    Hammerhead

    Awesome render, he looks great, thank you for sharing, Jedijudd! <3 Did you make that head shape yourself, btw?

    Thanks, the morph was originally for M4 from Philosopher' Egg I just converted it to G8M 

  • FenixPhoenixFenixPhoenix Posts: 3,118

    @Jedijudd, well that worked out great!

  • ZippyGuitarZippyGuitar Posts: 849

    I really like the Hammerhead-man/shark tail combo. He looks fierce and imposing.

  • jedijuddjedijudd Posts: 606

    GlenWebb said:

    I really like the Hammerhead-man/shark tail combo. He looks fierce and imposing.

    Thanks, I think he turned out better than I thought he would 

  • FenixPhoenixFenixPhoenix Posts: 3,118

    FenixPhoenix said:

    @Grandfinale, I agree with @Cerrag, those are superb! Love the vibrant atmosphere you've created, thank you for sharing! <3 If you don't mind me asking, where did the blue with red fins fishes come from?

    Btw, I've submitted an update which will add two presets to allow users to use the shark tail (and subsequently, the textures in the add-on) on Genesis 8.1. Basically, you'll have a new transition geoshell for 8.1 that will know to place in Body and Head whatever the material preset is applying to the Torso. So there will be no need to manually adjust anything now! For those who'd like the update now (as it usually takes a while for the update to be tested and added to the product), I'm attaching it here.

    Gallery Link

    Just wanted to let you all know that this update is now live :).

  • nemesis10nemesis10 Posts: 3,500

    And it works beautifully

  • FenixPhoenixFenixPhoenix Posts: 3,118
    nemesis10 said:

    And it works beautifully

    I'm really excited about the new finding on how to make a Geoshell act like a template. It will certainly simplify our upcoming products (especially the body burns for the females) by not having to create extra presets for G8.1!
  • Will these work on G8F ?

  • Lasserine said:

    Will these work on G8F ?

    Thank you for your interest! They won't work on the females out of the box, since these are a set of geografts. You would need to know how to convert the geografts to the base female and then use the UV Swap for Genesis 8 so you could use the Geoshell textures on her (otherwise, the UVs won't match and you will get seams).

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