New Pirate Props package
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There are a lot of very nice things in this package but it is incomprehensible that the chandelier candles do not light, and almost as bad, the captain's table items can not be moved individually, especially the only light source that works here, the candelabra. Maybe we are supposed to use some 17th-century emmisive lighting object inside the dark captain's cabin. Isn't this what they teach in 3-d lighting 101, to compose your picture succesfully you have to control the lights?
Post edited by Random on
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getting the candles to light is an easy fix, if the flame isn't a seperate material zone, then use the geometry editor to create one and then add an emissive material to it to create light. I agree that the candles should have been set up like this first, but a big part of 3D is doing things like yourself in my experience.
Well the chandelier candels have short wicks but no flames. So you would have to create them and attach them to all the wicks. For me, not easy and very time consuming. I suppose I could find a ready made flame somewhere in my library and attach to the wicks.
Not the worst set by looks by any means
at least some props are separate and you can stick planes with flame diffuse/Cutout opacity/emiision textures of your choice on the chandelier candles
not that I need it as have other versions of everything in it already
however I have also bought worse too all one prop