Export FBX model with sandals to CLO3D messes rotation

Hello everyone,

I'm new to the forum and first time posting here because couldn't find any similar problem.

So I have this GF2 character that I put a pair of sandals on and exported an FBX:

The FBX is exported with the following settings:

I want to use this character in CLO3D, but it will come like this in the software:

As you can see the only problem is the sandals that I can't seem to know why its rotation/position stays like this. In DAZ I already tried to parented the sandals to each respective shoe bone or toes, but results are the same. I noticed that an OBJ is fine.

Seem like a really easy solution, but I'm very new to everything so I'm asking for help.

Any advice appreciated. 

 

 

 

 

 

 

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