Export FBX model with sandals to CLO3D messes rotation
guilhermedoubles
Posts: 0
Hello everyone,
I'm new to the forum and first time posting here because couldn't find any similar problem.
So I have this GF2 character that I put a pair of sandals on and exported an FBX:
The FBX is exported with the following settings:
I want to use this character in CLO3D, but it will come like this in the software:
As you can see the only problem is the sandals that I can't seem to know why its rotation/position stays like this. In DAZ I already tried to parented the sandals to each respective shoe bone or toes, but results are the same. I noticed that an OBJ is fine.
Seem like a really easy solution, but I'm very new to everything so I'm asking for help.
Any advice appreciated.
Comments
Use obj or alembic. fbx sucks
That was the answer. Thank you!