Texture Issue on Primitive Plane
pseudoclever
Posts: 0
in New Users
I'm trying to make a basic floor, using a primitive plane with a texture applied. I created the plane, and made the scale very large to cover a wide area. When I apply a texture, I get the effect in the attached image. Dingy, not related to the texture I picked, with these obvious lines in odd places. It doesn't matter which texture I pick, I get the exact same result.
I've played with most texture settings, and tried changing the plane y position slightly. It doesn't matter if the textures are Iray or not, and I've confirmed it looks like this in the actual render.
I'm a pretty new user, so I might be missing something simple. Any thoughts on what I'm doing wrong?
Comments
Your image hasn't attached.
Have you tried adjusting the tiling settings in the Surfaces pane?
I can't seem to upload it. Link to image: https://imgur.com/a/pIOTUfk
Changing the Tile Size setting has no effect.
Is the plane from the primitives inside DS or did you import it?