Have you made Yourself In DAZStudio and What is Best HeadShop or FaceGen?

I'm using FaceGen andit's pretty great. i love it, but i've givien up on the eyes it creates they just garbage. instead of a full iris, it's a messed up incomplete iris, so i just one of my many charactr's eye mats that match my own eye color and that looks good but for some reason my character doesn't look completelylike me, i even morph his body to be alittle chubbly the way i am ,but still the face is not convincing enough to look like me, even though yes it's my picture but for some reason on the  DAZ model the picture doesn't make the model look like me exactly, even with the generated morph applied. what's keeping it from making it look exactly llike me?

Comments

  • charlescharles Posts: 849
    edited July 2021
    The facial geometry matching on all of those is fairly limited. Headshop does a good job with its markers but they are just too few for detailed transfer. There is KeenTools face builder that can do a lot more detailed sculpting but does not support actually applying it to a daz model so you have use it in blender and use a technique like shrink-wrap to get it on a g8 model and that requires some practice and patience and lots of trial and error. But that's just the shape the maps are useless from facebuilder so I usually use one of the other daz face tools for the texture map. That's still only going to get you so far because the blender to daz part is limited to non HD so you don't get the finer details. If it's not for closeups or portraits that's fine otherwise you need to then use your artistic eye and library of morphs to add in and adjust all those details and correct proportions. I'm about to release a type of virtual vellum for the pc for this purpose. In any case the point is there is no magic one click solution it still requires some elbow grease and art.
    Post edited by charles on
  • Silver DolphinSilver Dolphin Posts: 1,613

    You could have a full body 3D scan made of you but that is expensive but if you want to be the hero of your story it might be worth it. Just do a search online to see if there is a company near you. 

    You can also just take photos of yourself in various angles and use Blender to take Genesis model and turn him into yourself. I should point out that unless you get permission from Daz the company you cant use this Daz model for commercial purposes with out a licence from them. If you use Blender there is a freeware MakeHuman that works great with Blender and that can be your freeware solution to your new 3D self. I comes with clothes and hair. http://www.makehumancommunity.org/content/downloads.html

  • charlescharles Posts: 849

    You could have a full body 3D scan made of you but that is expensive but if you want to be the hero of your story it might be worth it. Just do a search online to see if there is a company near you. 

    You can also just take photos of yourself in various angles and use Blender to take Genesis model and turn him into yourself. I should point out that unless you get permission from Daz the company you cant use this Daz model for commercial purposes with out a licence from them. If you use Blender there is a freeware MakeHuman that works great with Blender and that can be your freeware solution to your new 3D self. I comes with clothes and hair. http://www.makehumancommunity.org/content/downloads.html

    Are you saying it falls out of the general license as described here https://helpdaz.zendesk.com/hc/en-us/articles/207532343-What-can-I-use-Daz-3D-figures-for-legally-
  • KainjyKainjy Posts: 832

    @Silver Dolphin

    I think Charles can use/sell is own DAZ character but:

    • It must be composed of only original materials (body shape and even textures if you have)
    • If you use another product your character must mantain the support to the required product: for example you make a morph with https://www.daz3d.com/genesis-8-male-body-morphs you can't resell the morph as a standalone product.

    If you can't sell your morph all not-DAZ stores would be closed... In Renderosity there are a lot of morph realized in blender shaping a G2/G3/G8 model and are on sale !!!

     

    @nokoteb99

    You can use FaceGen/Headshop to create the base of your face/body. To refine it you can add other morphs like:

    https://www.daz3d.com/genesis-8-male-body-morphs

    https://www.daz3d.com/genesis-8-male-head-morphs

    (now the price is discounted)

  • Richard HaseltineRichard Haseltine Posts: 102,218

    charles said:

    Silver Dolphin said:

    You could have a full body 3D scan made of you but that is expensive but if you want to be the hero of your story it might be worth it. Just do a search online to see if there is a company near you. 

    You can also just take photos of yourself in various angles and use Blender to take Genesis model and turn him into yourself. I should point out that unless you get permission from Daz the company you cant use this Daz model for commercial purposes with out a licence from them. If you use Blender there is a freeware MakeHuman that works great with Blender and that can be your freeware solution to your new 3D self. I comes with clothes and hair. http://www.makehumancommunity.org/content/downloads.html

    Are you saying it falls out of the general license as described here https://helpdaz.zendesk.com/hc/en-us/articles/207532343-What-can-I-use-Daz-3D-figures-for-legally-

    There is no license which allows you to share or sell Daz content as content, directly or as a derivative. You may, however, share or sell morphs that are all your own work (not incorporating other morph sets in the final baked shape) or settings for other morph sets (presets, or a master controller that sets the morphs - as long as the user has to have the morph sets to use the sahpe it is probably OK under the license).

  • charlescharles Posts: 849

    Not sure how the topic became about selling morphs, I thought I was addressing it in regards to genreal license print.

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