Looking for some advice on dForce Simulation
Hey everyone. I've been usung Daz off and on for over a decade, but I'm still an amature, especially when it comes to animations and dForce.
Currently, I'm working on a scene with a male dancer wearing the Alascanus outfit. (shaders modified) But the thing is, the back of the Alascanus Kilt seems to bunch up during the course of the animation and it seems to refuse to fall back into place, no matter how many frames are after the final pose or what the dForce Gravity and Air Resistance are set at. I attached some stills below in case anyone can pick out what settings I should change, but I want to note that the simulation was done without the undergarments being visible, so the Kilt wasn't colliding with it. There are many more poses, but I don't know how many I can upload in a single post.
Oh, and just in case it matters, I have the playhead set to 60 FPS.