GMIC plugin wow!

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Comments

  • DartanbeckDartanbeck Posts: 21,574
    edited August 2021

    Out of curiosity, have you tried playing with DCG's plugins, Noir, Anything Goos, Parchment, Toon! Pro, etc.,?

     

    I was wondering about Wireframe Pro and in trying it out for the first time, I ended up making three animated scenes that I needed for a viewscreen interface for my movie.

     

    Happy Accidents!!!

    Post edited by Dartanbeck on
  • DartanbeckDartanbeck Posts: 21,574

    Shaders Plus, Shader Ops 1 and 2, and Shoestring Shaders are so vast that I haven't even touched the tip of the iceburg yet. It's amazing how far we can take our art! I still have a lot of experimenting to do with Philemo's amazing collection as well!

  • mschackmschack Posts: 337

    I have tried toon pro but find it doesn' work for characters, it starts outlining every little poly edge on the face. Maybe there is a way using the overrides but frankly I haven't delved that deeply

  • mschackmschack Posts: 337

    Here are the first four panels in pdf where each image is a PDF page (using GIMP pdf export).  I think this is a workable format, works on phones etc...

    Now I need some dialog.  Maybe even a story haha.

    pdf
    pdf
    Doc000.pdf
    4M
  • DartanbeckDartanbeck Posts: 21,574

    Very cool, mschack!

  • **When using Toon! Pro and Wireframe Pro:

    The vector lines do not 'scale' with the render.

    As the image render size increases - the lines will become more fine.

     

     

  • StezzaStezza Posts: 8,064

    I usually reduce the line size to .5 or less and change the line colour from black to a dark grey when rendering images around 1000 px or less. also unticking or ticking lines for shading domains can change things smiley

  • mschackmschack Posts: 337
    edited September 2021

    Thanks for the tips Distant_Star, Stezza.

     

    I just started an account on tapas, a free comic/novel publishing site.  Got the title page up anyway, hopefully I will start adding episodes soon.

    All rendered in Carrara including the title text, which isn't a text primitive, but letters built from a vertex object.

    Link is here if you wish to track my progress https://tapas.io/series/Firthaven/info

    Link is also in my footer...

     

    tapas title page.png
    960 x 1440 - 897K
    Post edited by mschack on
  • mschackmschack Posts: 337

    I just added a few pages to it, comments/critiques appreciated...

     

     

     

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