[Released] Thickener plugin [commercial]
The Thickener Plug-In for Daz Studio converts open-mesh objects (e.g. clothing) into closed-mesh ones, adding a thickness.
The Thickener Plug-In can create static thickened objects or dynamic ones. The latter can react not only to its own parameter but also to the mesh changes in the original object. This way, you can use dForce in the original object, and the dynamic thickened object will smoothly follow the deformations.
You can assign different materials to each side of a thickened object. Moreover, the border can share the material or have its own one. The border, also, can be smooth or sharp.
The Thickener Plug-In is Windows 64 bits and macOS 64 bits compatible.
3Delight and Iray Volumetric shaders work correctly in thickened objects:
Thickened objects can interact with plugins as FLUIDOS, FLUDOS II, PARSIS, and Gescon.
Comments
Wow!
Hurry up, I needed this yesterday!
Credit card standing by.
-- Walt Sterdan
Here we good, need to save some store credit for this!
Waiting with bated breath for now.
The problem with Thickener is that you then overdo it and need Fluidos and then you overshoot THAT and need more Thickener, and soon you are making enough scenes for a hundred people.
(Sorry)
When? When? WHEN?!
Having the created item follow the morphs of the original is a stroke of genius. This makes the product go from "nice to have" to "I want it now, now, now."
This looks like it is something so many people can use immediately. I will be getting this
Wow, this looks great!
Is this a bit like a fancy geoshell?
Brilliant!! Intsa-buy as soon as it hits the store!!!
Yes, a bit like that.
Even if it just offers a fraction of thickener, it's more than we have already. I'm keen to give it a try.
Consider it Bought
Damn, I don't have to Blender items
I'll actually pay release price for this as opposed to my usuall 'wait till it's 1.99'
About how long before thisis available? days, or weeks?
I guess this is not a non destructive modifier like in Blender?
I think a week or two.
Yes, it's non destructive. The original object remains intact.
Asari said:
Yes.
Can we export objs from DS to use in other programs with your plugins modifications intact?
Yes. The plugin creates an independent thicken object. You can export it.
Thank you !
Just saw this. Looks awesome. Make more stuff.
A week... or two?
You're killing me.
This is one of the few items in recent memory where I've anticipated it this eagerly.
I'm really, really, really looking forward to it.
Thanks for the update.
Walt Sterdan
What walt said.
What nicstt said.
So it's just you keep the original obj and your thickner plugin just creates a copy where addtional mesh is added?
I'm sorry to say, this is not a non-destructive-workflow. This is more like in PhotoShop, cloning a layer and working than on that copy.
Blender has a non destruktive workflow for this feature. You have a modifier, which is applied to the orginal object.
So it's just you keep the original obj and your thickner plugin just creates a copy where addtional mesh is added?
I'm sorry to say, this is not a non-destructive-workflow. This is more like in PhotoShop, cloning a layer and working than on that copy.
Blender has a non destruktive workflow for this feature. You have a modifier, which is applied to the orginal object.
OK. It's not a modifier. It's a new object. I cannot use a modifier because it only modifies the geometry. The thickened object has its own surfaces. So, if you wish, can use different shaders inside, outside and in the border. It's non-destructive in the sense that the plugin don't alter the original object.
One more question... does the copy retain the UV maps and if so then the joined copy to thicken it up what sort of UV's are assigned?
The UV map is retained. In the new object, both the mesh of the internal side and that of the external side share the UV map (but they can have different surfaces is you wish). The border can have new UV values (a planar projection) or can get its own by stretching the UV map of the orginal object.