Can you render bump/height or translucency Canvases?

Is there a way to render bump, height, or translucency/SSS passes with canvases like we can with diffuse and glossiness? Maybe some script langauge (which I know nothing about) or other way? Thanks in advance.

Comments

  • margravemargrave Posts: 1,822

    https://raytracing-docs.nvidia.com/iray/manual/index.html#reference#render-target-canvases

    Here's everything you can do with canvases. You might be able to it with Light Path Expressions (which are explained in the following chapter) but that's way over my head right now.

    If all else fails, you could always do a diffuse render with the skin swapped for the bump map.

  • SnowSultanSnowSultan Posts: 3,630

    Sorry, I just saw your reply now. No problem, it turns out I don't really need to do it after all. I still find Canvases annoying because of the 32-bit color changes from the default render look and how it still can't render either antialiased ID maps or individual items against a transparent background without a tiny edge anyway. Thanks very much.

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