Colors look weird when using Filament renderer.
l_riefkohl_ferrer_1923365ed0
Posts: 166
When using filament, colors look washed out and inaccurate and some spots look white. I'm using a laptop. Ryzen 7 3700U CPU, 12 GB RAM, AMD Radeon RX Vega 10 integrated graphics.
Comments
That's why people don't use Filament.
If by "inaccurate" you mean it doesn't look like the Iray promo images, it's because Filament is basically a video game renderer. It's designed to render dozens or hundreds of times a second on Android phones, so it skimps on the complex light modeling Iray does. You're going to need to to some serious tweaking to the materials, or invest in the Filament texture converter, if you want to get decent results.
Here are some Images. Do you think that the "Filament texture converter" will fix this? If so I might buy it!
I don't know, I never use Filament because I don't like my renders looking like a mobile game. I don't think you're ever going to get better results than the promo pictures for the converter, though.
The case with these images is that I plan to use them to print t-shirts using a print-on-demand service to sell them. The DTG printer degrades the image a bit so I think the images don't need to be photoreal in this case. I think people will wear the t-shirts anyway. My laptop is slow rendering with Iray (some renders may take 10 hours) so it will benefit from "Filament's" real-time rendering.
In the future, I plan to render comics, and in that case, photorealism will come very handy. I will need a desktop for that and for now I don't have the money. That's one of the reasons why I want to sell t-shirts, to get the money to buy a new PC. I hope people like the t-shirts and the business goes well.
With some minor adjustments you can get pretty decent results with Filament. The most important one is probably reducing the strenght of the lighting, compared to the settings for Iray. Here are some experiments I did a while ago: