Very weird Eye problems , what could the problem be?

nokoteb99nokoteb99 Posts: 931
edited January 2015 in Daz Studio Discussion

First i get this rectangle black shape in the white of the eye.

And also i get like the eyelashes on the ball of he eye.

Why could i be getting these?
By the way i'm using UberSurface for skin, on the lips, face, and face.

I didn't really do anything to the eyes using UberSurface,
the only time i did anythig to it is when i Select all the surfaces of the character including the eye parts and i press the UberSurface2 Upgrade button ( Which is the first step to do when using Ubersurface)

bbb.png
606 x 131 - 97K
aaa.png
197 x 118 - 40K
Post edited by nokoteb99 on

Comments

  • ErdehelErdehel Posts: 386
    edited January 2015

    The eye white is obviously not using the right UV set. Set the eye white UV set to the character this eye texture was made for.

    Edit: Eye white = Sclera in the surface tab :)

    Post edited by Erdehel on
  • nokoteb99nokoteb99 Posts: 931
    edited December 1969

    Erdehel said:
    The eye white is obviously not using the right UV set. Set the eye white UV set to the character this eye texture was made for.

    Edit: Eye white = Sclera in the surface tab :)

    Thanks, well when i go to the UV section and check,, it says Default UVs and the drop list has no other thing to select.

  • jestmartjestmart Posts: 4,449
    edited December 1969

    To me that looks like the eye surface has reflection set and either a shadow casting light or lights has/have its/their shadow bias set to high (.2 gives good results) or the Shading Rate in render setting is to high (.2 to .5 for good results).

  • nokoteb99nokoteb99 Posts: 931
    edited January 2015

    jestmart said:
    To me that looks like the eye surface has reflection set and either a shadow casting light or lights has/have its/their shadow bias set to high (.2 gives good results) or the Shading Rate in render setting is to high (.2 to .5 for good results).

    Thanks for the clues!!! I finally got it. I deleted the distant light and the eyes fixed.
    Then i added a new distant light and they are fixed. Maybe that old light was corrupt

    Post edited by nokoteb99 on
  • V3DigitimesV3Digitimes Posts: 3,205
    edited December 1969

    In your case it was probably just too high shadow bias, your issue is typical of that.

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