General Workflow Question (related mostly to hair)
Hello everyone! Sorry if this is in the the wrong section but I wasn't sure where to put it.
So here's a quick run down of what I'm looking to do. I'm making a 3D film with a combination of programs (mostly DAZ, POSER and Cinema 4D). I've managed to get it down to a tight workflow except for one last big hurdle, and that's hair.
My workflow is this, I do motion capture using a XBOX 360 Kinect with IPI Studio and export to a BVH file. I then take the BVH file and convert it aniblocks and combine it with lip sync from Mimic. Once I have all the motions down I export the data to PZ2 and apply it to my character in poser. I then apply clothes and use the cloth room to simulate dynamic dresses and such. then I send the final animation to cinema 4d through interposer to do lights and rendering.
But hair is the only thing I can't figure out. I'm really not good at styling so I have to rely on purchased products but can't seem to get the dynamics to work. I found a few tutorials online to convert the hair to cloth and simulating it that way, but it's mainly geared towards a hair model the creator made himself. I also tried getting a couple of dynamic hair models for hair room that look good in poser but don't render correctly in Cinema 4D. I tried doing the hair in Cinema 4D but couldn't get anything that looks convincing. This is the last hurdle I need to overcome before I can just start animating! Does any one have any advice? Thanks guys!!
Comments
You could Try Dynamic Hair which moves naturally But you have to know how to use dynamic controls
Search
http://www.daz3d.com/shop/catalogsearch/result/?q=Dynamic+Hair
Other than that I have never seen "Mocaps" for conforming hair.Hair .. I usually have to make my conforming hair models movements by hand posing the movement into the key-frames. individually. easier said than done. Hair can be difficult to animate. Even in the Pixar movie "Brave" I read they had used over 70 people just for Marida's hair movements.
Good luck.