Is that possible to just load head morph from morpher loader?

edited December 1969 in Daz Studio Discussion

I try this by v4 figure,it works but not for genesis and g2f,With genesis figure i alway need to load a full obj,any solution?

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,309
    edited December 1969

    You always have to use the full figure mesh, but a morph will affect only the parts you change so if you restrict your edits to the head it will be a head morph.

  • edited December 1969

    Thanks!But it will be difficult to sculptting high detail in zb,hope there are some way can do it!

  • Richard HaseltineRichard Haseltine Posts: 102,309
    edited December 1969

    Remember that you cannot, for a morph, work in higher resolution (well, you can work in higher resolution, but the morph must be in the base resolution - any additional detailing must come via normal or displacement maps, which can be made on a partial mesh).

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    578276864 said:
    Thanks!But it will be difficult to sculptting high detail in zb,hope there are some way can do it!

    It can be done in zbrush...these were done by me using the Dusk figure in zbrush.

    Be sure to reduce the resolution to base. If you use goz the polygroups won't show up which means you can't hide them using ctrl-shift and clicking on a part.

    I normally use c4D as the scale if I export them manually that way you will retain the groups.

    Also if you go to the polygroup menu you can group by uv's. This will work for a figure you have sent via GoZ.

    I mainly use the topological move brush, inflate, damstandard and use smoothing very selectively.

    clone_yay.png
    1500 x 1000 - 1M
    jdelf.png
    1000 x 1500 - 2M
  • edited December 1969

    Thanks for your replay,I'will make a try.

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