the forum flair bait

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Comments

  • Ruphuss said:

    "You’ll stand out from the crowd with exclusive forum flair for all Season Pass holders"

    does this bait work for you ?

    you will buy season pass to stand out ? really ?

    what awkward marketing is this ?

    I don't care about standing out from the crowd, but I do love me some pirate hats :D 

  • Pitmatic said:

    I admit it I will come clean I play Fortnite now and again and it utterly amazes me that people will buy cosmetic items for their characters on a game that is free especialy when the game aloows you to earn game currency to buy those things people just dont want to wait and earn it.

    There was one game I used to play where the money spent in the cosmetics store all went to the art team's budget.  I was more than happy to buy a few things to help them keep creating for the game.  The people buying content are keeping the game going, now that no one charges monthy subs anymore.

  • AllenArtAllenArt Posts: 7,172

    Silvere said:

    It's probably part of some gamification steps or whatever they are trying out. Next to NFT , bricking plugins in Daz 5 and Pro Bundle removal with sometimes double dips, I'm honestly near a breaking point because the new leadership seems to want to drive this into the ground faster than I can punch myself.

    They have ZERO control over the fact that DS5 will break DS4 some scripts and mostly all plugins. New rewritten code on a newer version of QT can't support the old plugins. This happens every time there's a major changeover. And people always bitch about it, but it can't really be helped if you want the base software to improve. I dunno, maybe I'm different, but I'll even give up backward compatibility that nixes V4/M4 and anything before if it meant the software could be bigger and better. After all, I can still use DS4 for as long as my computer and OS will run it. If they stay stuck in DS4 the software can no longer improve, which people will bitch about also. I'm no Daz cheerleader, but sometimes they're just damned if they do/damned if they don't. LOL

  • SilvereSilvere Posts: 46

    AllenArt said:

    They have ZERO control over the fact that DS5 will break DS4 some scripts and mostly all plugins. New rewritten code on a newer version of QT can't support the old plugins. This happens every time there's a major changeover. And people always bitch about it, but it can't really be helped if you want the base software to improve. I dunno, maybe I'm different, but I'll even give up backward compatibility that nixes V4/M4 and anything before if it meant the software could be bigger and better. After all, I can still use DS4 for as long as my computer and OS will run it. If they stay stuck in DS4 the software can no longer improve, which people will bitch about also. I'm no Daz cheerleader, but sometimes they're just damned if they do/damned if they don't. LOL

    I'm aware of that, but coupled with all the other stuff, it leaves a way too sour note. Not to mention that it is highly likely that none of the most popular plugins found their way into the base software - Because why, lets just sell all that stuff again for more money! I mean I guess its too much to ask (for whatever reason one might deem enough), but I have a very hard time to accept that analyzing & retargeting existing plugin code to newly established interfaces, which spoke to before established interfaces, is not possible. Maybe not with a 100% coverage, sure, but cmon'. Then again, it is indeed a no-brainer to just let customers buy stuff again and that thought sucks

  • Silvere said:

    AllenArt said:

    They have ZERO control over the fact that DS5 will break DS4 some scripts and mostly all plugins. New rewritten code on a newer version of QT can't support the old plugins. This happens every time there's a major changeover. And people always bitch about it, but it can't really be helped if you want the base software to improve. I dunno, maybe I'm different, but I'll even give up backward compatibility that nixes V4/M4 and anything before if it meant the software could be bigger and better. After all, I can still use DS4 for as long as my computer and OS will run it. If they stay stuck in DS4 the software can no longer improve, which people will bitch about also. I'm no Daz cheerleader, but sometimes they're just damned if they do/damned if they don't. LOL

    I'm aware of that, but coupled with all the other stuff, it leaves a way too sour note. Not to mention that it is highly likely that none of the most popular plugins found their way into the base software - Because why, lets just sell all that stuff again for more money! I mean I guess its too much to ask (for whatever reason one might deem enough), but I have a very hard time to accept that analyzing & retargeting existing plugin code to newly established interfaces, which spoke to before established interfaces, is not possible. Maybe not with a 100% coverage, sure, but cmon'. Then again, it is indeed a no-brainer to just let customers buy stuff again and that thought sucks

    I'm not sure what you are trying to say. All plug-ins will break due to the chnage in SDK. It's possible that some will simply need to be recompiled, others may require more adjustment - it will depend on what features they use, and what other chnages Daz may make to support new features in DS. Whether PAs will charge for a new version or make it a free update will be up to them, no doubt influenced by how conmplex their particular conversion task is.

    Of course some developers may take the opportunity offered by a forced reworking to make feature upgrades and produce a full new version of their plug-in.

  • kyoto kidkyoto kid Posts: 41,244

    Richard Haseltine said:

    Silvere said:

    AllenArt said:

    They have ZERO control over the fact that DS5 will break DS4 some scripts and mostly all plugins. New rewritten code on a newer version of QT can't support the old plugins. This happens every time there's a major changeover. And people always bitch about it, but it can't really be helped if you want the base software to improve. I dunno, maybe I'm different, but I'll even give up backward compatibility that nixes V4/M4 and anything before if it meant the software could be bigger and better. After all, I can still use DS4 for as long as my computer and OS will run it. If they stay stuck in DS4 the software can no longer improve, which people will bitch about also. I'm no Daz cheerleader, but sometimes they're just damned if they do/damned if they don't. LOL

    I'm aware of that, but coupled with all the other stuff, it leaves a way too sour note. Not to mention that it is highly likely that none of the most popular plugins found their way into the base software - Because why, lets just sell all that stuff again for more money! I mean I guess its too much to ask (for whatever reason one might deem enough), but I have a very hard time to accept that analyzing & retargeting existing plugin code to newly established interfaces, which spoke to before established interfaces, is not possible. Maybe not with a 100% coverage, sure, but cmon'. Then again, it is indeed a no-brainer to just let customers buy stuff again and that thought sucks

    I'm not sure what you are trying to say. All plug-ins will break due to the chnage in SDK. It's possible that some will simply need to be recompiled, others may require more adjustment - it will depend on what features they use, and what other chnages Daz may make to support new features in DS. Whether PAs will charge for a new version or make it a free update will be up to them, no doubt influenced by how conmplex their particular conversion task is.

    Of course some developers may take the opportunity offered by a forced reworking to make feature upgrades and produce a full new version of their plug-in.

    ...I remember when Generation X2 was released, those who already had the original Generation X plugin were offered a discount. I believe Zev0 did the same with Skin Builder, though yes, it depends on the PA.  However, these products were ficure generational, not Daz SDK based and until G8, it was a two year cycle between Genesis generations.

     

     

  • kyoto kidkyoto kid Posts: 41,244

    Silvere said:

    It's probably part of some gamification steps or whatever they are trying out. Next to NFT , bricking plugins in Daz 5 and Pro Bundle removal with sometimes double dips, I'm honestly near a breaking point because the new leadership seems to want to drive this into the ground faster than I can punch myself.

    ...yeah, I've actually been there. Worked for a company 30 years ago that was taken over by one of the board members from the original founders and owners.  The new owner ended up playing down what built the company and was making money as well as a new prosepct at the time that would have put us among the leaders in the industry. Instead he diverted most of the firm's resources and assets to his own pet projects that were absolute flops.  The company didn't last long after that.

  • FPFP Posts: 117
    Doesn't bother me as much as having to buy DLC on a game that was released the same day. Vendor logos, gallery links, content shares, contest wins, ect... would mean more to me.
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