How to tell how many polys are in a scene/obj?

How can I tell how many polys are in a scene or individual prop/figure? I should probably know this after all this time but I’ve been using DS just for 2D renders. 

Comments

  • GordigGordig Posts: 10,186

    Window -> Panes -> Scene Info.

  • WonderlandWonderland Posts: 7,040
    edited August 2021

    Gordig said:

    Window -> Panes -> Scene Info.

    Thanks! Are vertices, quads, faces the same thing as polygons? The quads and faces are identical but the vertices are slightly higher. I don’t see anything about polygons. And what is a node?  I’m clueless when it actually comes to 3D aspects of this lol! 

    Post edited by Wonderland on
  • GordigGordig Posts: 10,186
    edited August 2021

    Vertices are the points that make up polygons. Faces are polygons, and quads are specifically 4-sided polygons. Some things, like dForce, work much better on quads than triangles or n-gons. Nodes are all the selectable things in the scene, so every object, bone within those objects, lights, cameras, etc. Even though bones are selectable, they don't have their own geometry, so if you've selected a bone of a figure rather than the figure itself, it should still give you the information about the figure.

    Post edited by Gordig on
  • WonderlandWonderland Posts: 7,040

    Gordig said:

    Vertices are the points that make up polygons. Faces are polygons, and quads are specifically 4-sided polygons. Some things, like dForce, work much better on quads than triangles or n-gons. Nodes are all the selectable things in the scene, so every object, bone within those objects, lights, cameras, etc. Even though bones are selectable, they don't have their own geometry, so if you've selected a bone of a figure rather than the figure itself, it should still give you the information about the figure.

    Thanks! 

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