Odd Eye issue - Solved

3dOutlaw3dOutlaw Posts: 2,481
edited August 2021 in The Commons

I think over my years using DS, eyes have always caused the most grief.  Here is another one!  Any idea why these artifacts are showing up in the eyes?  Turned off all eye morphs.  Am using a character head morph, but no issues on a new version of that same character.  It's G8F (I have no idea if its 8.1...)

eye.jpg
399 x 86 - 14K
Post edited by 3dOutlaw on

Comments

  • 3dOutlaw3dOutlaw Posts: 2,481

    ...and yes I applied a G3F material, which may be the cause of the problem, but since applied G8F eyes, and it does not fix back, and not sure how to correct it?

  • 3dOutlaw3dOutlaw Posts: 2,481
    edited August 2021

    OK found a solution here

    Not sure why, but Render Settings -> Optimization - Instance Optmization = Speed

    that fixed it

    Post edited by 3dOutlaw on
  • RayDAntRayDAnt Posts: 1,147

    3dOutlaw said:

    OK found a solution here

    Not sure why, but Render Settings -> Optimization - Instance Optmization = Speed

    that fixed it

    It's a poorly documented convenience feature dating back from the earlier days of Iray as a PBR renderer in Hollywood film production.

    Generally speaking, scenes involving instancing (think fields of trees or orcs standing in formation, etc) involve large camera shifts and objects being very distant from scene center. Therefore an API call to reset the mathematical scene center to whatever the currently active camera view is was added to what happens any time the instancing configuration option is changed in a scene.

  • 3dOutlaw3dOutlaw Posts: 2,481

    Thanks for the follow-ups! 

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