Casual Family Sedan and G3/G8

blazblaz Posts: 261
To those who bought "Casual Family Sedan". I would really appreciate a screenshot of a G3/G8 posed in it. Also, how "resource heavy" it is. https://www.daz3d.com/casual-family-sedan Thank you!

Comments

  • It scales OK although larger characters might need rescaling down.

     

    The car is about as heavy as a character model but it has adjustable subdivision so it can be downscaled to the Base resolution. Extra details like windscreen wipers are separate prop parented to the vehicle.

     

     

    car_1.jpg
    2000 x 1000 - 587K
  • blazblaz Posts: 261
    This will work nicely if I make the seat movable. Thanks @PixelSploiting
  • SileneUKSileneUK Posts: 1,977
    edited August 2021

    I wish it had been made with a RIGHT HAND DRIVE option.  The artist has a Dust Master product that is RHD.  Lots of us live in UK, IRELAND, AUS, NZ etc. This only seems to happen if the car is natively RHD. But all characters don't drive posh sports cars. We have US cars here, too. Mustangs, Chevys, Chryslers. etc now. European models like BMW, Merc and Audi are so common here.  But many models artists create are generic and would be perfect, like SUVs, sedans, vans, trucks,buses etc.

    The only fix is to do a render pass with a custom reversed licence plate and reverses of any other branding on the front in the textures, then flip horizontally in PS then put back into my scene. Ugh. As the characters are in the vehicle, I have to be sure they don't have anything on them that mirrors incorrectly. Did that with petipet Ranger. He wasn't able to re-do it, understandably, but it made an amazing render in the end as it was not the very newest and fit my scene perfectly.

    Please DS artists....help!

    Cheers yes  Silene

    Post edited by SileneUK on
  • You can mirror the vehicle model in daz with -100% scaling on the width axis. Any readable textures will need to be flipped horizontally, though.

  • xyer0xyer0 Posts: 6,056

    @SileneUK You can also set the Sedan's X Scale to -100 in Daz Studio, which will make it RHD. The speedometer numbers will be reversed, but you don't have to do a close-up of them in reversed mode.

  • SileneUKSileneUK Posts: 1,977

    xyer0 said:

    @SileneUK You can also set the Sedan's X Scale to -100 in Daz Studio, which will make it RHD. The speedometer numbers will be reversed, but you don't have to do a close-up of them in reversed mode.

    I didn't know that... that does the mirror thing? I don't use DS much, but will give it a try! TYVM! THat solves the character inside problem, too.

    heart Silene

  • ColinFrenchColinFrench Posts: 648
    edited August 2021

    I'm impressed that the PAs modeled the structural sheet metal forms on the underside of the trunk lid. Nice job Odyssey and RedCrow3DArt !

    Echoing Blaz's comment, it would have been great if the front seats slid back and forth to accommodate various camera angles more easily.

    Edit: The product details mention a "downtown taxi node". I wonder if a yellow cab version will be forthcoming?

    Post edited by ColinFrench on
  • SeraSera Posts: 1,675
    Looks a little tight near G8M's knees. But otherwise, it looks really good.
  • Front seats could be moved backwards, but that's an adjustemnt I can do for myself with added morph.

  • xyer0 said:

    @SileneUK You can also set the Sedan's X Scale to -100 in Daz Studio, which will make it RHD. The speedometer numbers will be reversed, but you don't have to do a close-up of them in reversed mode.

    Depending on the UVs and surface groups it might be possible to do the texture flipping in the Surfaces pane.

  • SileneUKSileneUK Posts: 1,977

    Richard Haseltine said:

    xyer0 said:

    @SileneUK You can also set the Sedan's X Scale to -100 in Daz Studio, which will make it RHD. The speedometer numbers will be reversed, but you don't have to do a close-up of them in reversed mode.

    Depending on the UVs and surface groups it might be possible to do the texture flipping in the Surfaces pane.

    Thanks! I did that once... made my own instrument panel. I actually almost always make my own textures for everything from eyeballs to vegetation LOL!  cheeky  Silene

  • How about just a big hip-hip-hooray for DAZ finally releasing a four door sedan! There hasn't been a new four-door in this store since Vanishing Point left as a PA.

    (Petipet's Roland, while nice, looks more like something James Bond's grandmother would drive to the supermarket, rather than a casual family sedan.)

  • Matt_CastleMatt_Castle Posts: 2,674

    PixelSploiting said:

    You can mirror the vehicle model in daz with -100% scaling on the width axis. Any readable textures will need to be flipped horizontally, though.

    Unfortunately, this isn't a complete solution - common issues are that it also results in the pedals being the wrong way around, and the dashboard often has assymetric geometry in a way that makes it impossible to mirror on a texture level. With many models, the brand/model logos are also done with geometric lettering. About the only vehicles I've found where I can actually do a complete and proper mirroring without some issue somewhere are some Poser vehicles that are technically built "badly", being made out of a load of separate components, so I could do things like manually move the pedals back into the right order.

    I realise a proper mirroring it also represents a lot of extra effort for the vendor, which may well not pay off in the long run (although it should be said that about a third of the world's cars/drivers are right hand drive. Admittedly, that's largely because India drives on the left, and I'm not sure there's a big market for Daz in India...). But I do try to buy vehicles that make the effort to do both, even if I don't think I'm going to use them extensively, just on a point of principle.

  • AscaniaAscania Posts: 1,855

    SileneUK said:

    I wish it had been made with a RIGHT HAND DRIVE option.

    I don't. With those 5 mph bumpers it is so obviously a US model RHD would looks funny on it.

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