how do i pan the view in daz like in blender

the problem i have in daz that the controls for moving the view i trained a bit in cinema and in blender and its hard to move it in daz. can i change the settings to move arround with the scroll wheel, scroll for dolly. press wheel for pan and tilt. ctrl+press wheel jib and truck. can you link these cotnrols to the wheel. can you also get a gamepad for it?

 

another question i have seen lots of stuff from artists that seem to have brought in things that arent officially from the daz store. are all character models genesis models that can be edited or can you make your own character. how did that artist make custom things and where did he download them. so every character body is from genesis and people can change things like lips, hair and proportions?  

Comments

  • margravemargrave Posts: 1,822

    I wholeheartedly agree Blender's UI is much better, but you get used to Daz's after awhile.

    Kind of like Stockholm Syndrome.

    Regarding your second question, every Genesis figure has the same mesh. You can export the base figure to a modeller, adjust the vertices, and re-import it to Daz Studio as a morph. You can also import an original character as an OBJ and rig it inside Daz Studio, but the only PA I can recall who did that--Lady Littlefox--stopped a long time ago. Probably because original figures aren't compatible with all the Genesis hair and clothing products for sale.

  • Window>Workspace>Customise has, at the bottom, a section for setting the Viewport navigation. Clicking the wheel is certainly detected - just pick the function you wish to edit, double-click the current setting, and then press the combination of mouse button and (optionally) modifier you wish to use

  • said this once and i'll say it again: the Daz default shortcuts are so tedious and elaborate.  Daz could greatly improve user experience by revisiting their defaults to something sensible.

    I see veteran Daz users on youtube still using the little widget/gadget to rotate when they could just change it to mouse wheel or something in the customise window.

    sad.

  • barbultbarbult Posts: 24,240

    Different people like different things. Some Blender users were thrilled with the interface change to add the widget option, so they didn't always have to use the keyboard shortcuts. Since both applications are customizable, it seems like they can accommodate most people.

  • barbult said:

    Different people like different things. Some Blender users were thrilled with the interface change to add the widget option, so they didn't always have to use the keyboard shortcuts. Since both applications are customizable, it seems like they can accommodate most people.

    um ... i said defaullt shortcuts should change. 

    currently theyre like hold [shift] + [alt] + something else.

    that's not a shortcut lmao.  

  • blue said:

    barbult said:

    Different people like different things. Some Blender users were thrilled with the interface change to add the widget option, so they didn't always have to use the keyboard shortcuts. Since both applications are customizable, it seems like they can accommodate most people.

    um ... i said defaullt shortcuts should change. 

    currently theyre like hold [shift] + [alt] + something else.

    that's not a shortcut lmao.  

    Well, the bare modifiers already have meaning in relation to selection (shift-click, ctrl-click, shift-ctrl-click) or painting (used in weight mapping), so they presumably wanted to avoid using those for navigation. I did request, a while back, being able to use non-modifier keys (e.g. space for panning) and was told that the current version of Qt didn't support it - I hope that with the newer Qt in DS 5 they may revisit that idea (though i've no idea what, if any, priority it would be given).

  • erenkurt4erenkurt4 Posts: 3
    edited August 2021

    Richard Haseltine said:

    Window>Workspace>Customise has, at the bottom, a section for setting the Viewport navigation. Clicking the wheel is certainly detected - just pick the function you wish to edit, double-click the current setting, and then press the combination of mouse button and (optionally) modifier you wish to use

    thanks i found it but dont know what to assign to what? are there preeexisting settings that you can import. i tried making the boom and jib the wasd keys but i can't find them. so far i only swaped rotate with orbit

       

    Post edited by erenkurt4 on
  • erenkurt4 said:

    Richard Haseltine said:

    Window>Workspace>Customise has, at the bottom, a section for setting the Viewport navigation. Clicking the wheel is certainly detected - just pick the function you wish to edit, double-click the current setting, and then press the combination of mouse button and (optionally) modifier you wish to use

    thanks i found it but dont know what to assign to what? are there preeexisting settings that you can import. i tried making the boom and jib the wasd keys but i can't find them. so far i only swaped rotate with orbit

    The section if=s for modifiers to combine with mouse buttons - and is currently, at least, limited to the actual modifier keys). Daz Studio does support WASD navigation, though - but it isn't tracked for undo. See Edit>View>Keyboard navigation, default shortcut to enable/disable is shift K.

  • erenkurt4 said:

    the problem i have in daz that the controls for moving the view i trained a bit in cinema and in blender and its hard to move it in daz. can i change the settings to move arround with the scroll wheel, scroll for dolly. press wheel for pan and tilt. ctrl+press wheel jib and truck. can you link these cotnrols to the wheel. can you also get a gamepad for it?

     

    another question i have seen lots of stuff from artists that seem to have brought in things that arent officially from the daz store. are all character models genesis models that can be edited or can you make your own character. how did that artist make custom things and where did he download them. so every character body is from genesis and people can change things like lips, hair and proportions?  

     

     This screenshot from DAZ control view menu which you can access via WIndows>Panes(Tab) > View . Those shortcut I believe can be changed as you wish . 

    In my case I just map those shortcuts in my cheaper tablet button key for quick and easy access

    Camera View.jpg
    579 x 669 - 185K
  • AscaniaAscania Posts: 1,849

    blue said:

    I see veteran Daz users on youtube still using the little widget/gadget to rotate when they could just change it to mouse wheel or something in the customise window.

    sad.

    Do remember, when doing a YouTube video you do not aim for efficient workflow, you aim for showing your viewers what you are doing. Which is done much better and more obvious by using the visual cue of the widget.

  • ShelLuserShelLuser Posts: 749

    Now, this post may not be very useful and I admit... it might be clichéd as well but having said that... "When in Rome, do as the Romans do", is a saying which honestly holds more truth than you may give it credit for.

    In my experience the worst thing to do is to try and make "Program A" behave as "Program B". For the simple reason that in the end you're cutting yourself short. Now, sure, it may work in some cases; not arguing that. But the mindset is - in my very humble opinion - all wrong, often resulting in frustration. Instead of keeping an open mind and try to learn how the new environment works, you seem more focussed on changing something into something it's not.

    The problem here is that by doing that you may easily gloss over many specific advantages which the other software provides. Things which are now easily overlooked because you're not trying to make the best of things, but instead you're just trying to create a copy of what you already have.

    Don't get me wrong here: for something as trivial as camera panning... I doubt it's going to make a big difference. But I can't help be convinced that things don't stop here, there's always more to "change" and/or "enhance".

    Yet in the end Daz isn't Blender and vice versa.

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