Scifi Castle/Tower - How would you build it?

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  • Another thing to consider:  IIRC, the movie "Event Horison" had space-ship interiors that were designed more or less after the architectural style of Medieval church interiors, but done in metal and parts of it changed to be more sci-fi like, such as making some of the wall-blocks into cabinet doors or something of the sort.

  • PixelSploitingPixelSploiting Posts: 898
    edited August 2021

    Gemini Queen said:

    PixelSploiting 

    I'm currently working on the first frame of the story which is an outerspace shot, and I'll need to get a couple of ships to make it work. Do you think that the battle ships would just be sitting in space all the time or just sitting on the planet waiting at the ready? 

    Artini

    I have the Shantara cityscapes in my cart cause I thought it looked cool. Figured with some material changes and some lights, it'd work out great. But I really like where that's going! 

     

     There's no rule for this in science fiction. Whatever you as the author consider the best. In some scifi settings capital ships can't even fly in the atmosphere, in others you can land an Imperial Star destroyer if there's enough space for one to park.

    Post edited by PixelSploiting on
  • LeanaLeana Posts: 11,822

    nomad-ads_8ecd56922e said:

    Another thing to consider:  IIRC, the movie "Event Horison" had space-ship interiors that were designed more or less after the architectural style of Medieval church interiors, but done in metal and parts of it changed to be more sci-fi like, such as making some of the wall-blocks into cabinet doors or something of the sort.

    I’ve not seen the movie, but your description made me think if this product: https://www.daz3d.com/religious-futures

  • ArtiniArtini Posts: 9,680
    edited August 2021

    Another render from Unity of Shantara props - https://www.daz3d.com/shantara-cityscapes-supreme

    image

    Shantara02.jpg
    1920 x 1080 - 783K
    Post edited by Artini on
  • DripDrip Posts: 1,206

    Castle as in fortress or castle as in palace? There's some difference.

    The first is built for function, with walls for protection and towers for surveilance/recon and defense placements. Seperate buildings are placed close together, often even connected. If the setting allows for it, I'd even try to include some kind of forcefield bubble around it.

    The second is built for aesthetics, the perimeter wall is more for privacy and to denote boundaries than for protection, so it would be much lower and moved further from the main buildings (the further away, the bigger the private domain, to emphasize wealth). The buildings would have more windows and small balconies with waist-height railing instead of chest-height fences, Towers are shaped to express a design language, instead of for protection, and might even have their view blocked by other buildings/towers.

    For a single tower, I'd even consider using one of the greeble skyscrapers from the store. Placed in a clearing in a forest, it would look totally different. Maybe have a road circle around it with a low fence. Most of the greeble buidlings in store are for 3delight though, but shouldn't be too hard to change textures, or make your own. Maybe even add some neon lights here and there.

  • ArtiniArtini Posts: 9,680
    edited August 2021

    Unity terrain with https://www.daz3d.com/gis-link and Future Bright textures.

    Bethany 7 added for the scale comparison.

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    image

    image

    GisFutureBright01.jpg
    1920 x 1080 - 617K
    GisFutureBright02.jpg
    1920 x 1080 - 569K
    GisFutureBright03.jpg
    1920 x 1080 - 572K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,680
    edited August 2021

    Some other renders from Unity...

    image

    image

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    UrbanSteel01.jpg
    1920 x 1080 - 431K
    UrbanSteel02.jpg
    1920 x 1080 - 438K
    UrbanSteel03.jpg
    1920 x 1080 - 550K
    Post edited by Artini on
  • MJ007MJ007 Posts: 1,701
    edited January 2022

    ItsCeo said:

    I would use this somewhere...

    https://www.daz3d.com/14mu-space-dock

    Man i wish I could convert this to work in older DS.

    -MJ 

    Post edited by MJ007 on
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