Great car - both times

2»

Comments

  • maikdeckermaikdecker Posts: 2,967

    Come on, folks... all three products are great. And yes, they ARE different from each other. If the difference is big enough to make the price fitting is the customer's personal choice.

    I surely wouldn't buy them at the base price and also probably not in a "3 for $ 40.-" bundle, but as soon they enter the PCFAD region they are an automatic buy for me (even though I don't even really need them). devil

  • margravemargrave Posts: 1,822

    All I know is, Response Vehicles is the first four-door police car to hit the DAZ store in thirteen years

    Incorrect.

    Urban Sprawl 3 includes a four-door police car. I can't remember off the top of my head if it's rigged or just a static prop though.

  • maikdecker said:

    Come on, folks... all three products are great. And yes, they ARE different from each other. If the difference is big enough to make the price fitting is the customer's personal choice.

    I surely wouldn't buy them at the base price and also probably not in a "3 for $ 40.-" bundle, but as soon they enter the PCFAD region they are an automatic buy for me (even though I don't even really need them). devil

    They sure are. A bundle option would have made me buy them right now. Not having one will probably make me wait.

  • margrave said:

    zombiewhacker said:

    All I know is, Response Vehicles is the first four-door police car to hit the DAZ store in thirteen years

    Incorrect.

    Urban Sprawl 3 includes a four-door police car. I can't remember off the top of my head if it's rigged or just a static prop though.

    IIRC, just a static prop. Wheels don't move. Doors don't open. No interior whatsoever.  Response Vehicles fills the gap, so to speak.

  • MattymanxMattymanx Posts: 6,954

    zombiewhacker said:

    margrave said:

    zombiewhacker said:

    All I know is, Response Vehicles is the first four-door police car to hit the DAZ store in thirteen years

    Incorrect.

    Urban Sprawl 3 includes a four-door police car. I can't remember off the top of my head if it's rigged or just a static prop though.

    IIRC, just a static prop. Wheels don't move. Doors don't open. No interior whatsoever.  Response Vehicles fills the gap, so to speak.

    Response Vehicle responded to your need!

  • vwranglervwrangler Posts: 4,901
    edited October 2021

    Well, I don't know about the earlier editions, but Response Vehicles scale is notably off. I have a G8M character who is the equivalent of 6'3", and that should easily fit into something the size of your average Crown Victoria imitation. Yet his head gets nicely bisected by the roof of the government vehicle at its default scale. I had to scale it up to over 110%, and even then, the length was still too short, so I had to add z-scale as well. (Somehow, the wheels didn't turn into ovals. Not sure how that didn't happen.)

    Seems to be a consistent thing that cars somehow aren't consistently made to Genesis scale, of whatever generation.

    Debating whether or not to return them, since they didn't drive any discounts for that particular purchase.

    Post edited by vwrangler on
  • PerttiAPerttiA Posts: 10,024

    vwrangler said:

    Seems to be a consistent thing that cars somehow aren't consistently made to Genesis scale, of whatever generation.

    Vehicles, structures, props, whatever should not be made to "Genesis scale", but to real world scale instead.

    Scaling stuff to figures is one of the unfortunate remnants of Poser.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,576

    PerttiA said:

    vwrangler said:

    Seems to be a consistent thing that cars somehow aren't consistently made to Genesis scale, of whatever generation.

    Vehicles, structures, props, whatever should not be made to "Genesis scale", but to real world scale instead.

    Scaling stuff to figures is one of the unfortunate remnants of Poser.

    well actually most stuff from other sources seems to be the "right" scale for Genesis figures imported into DAZ studio

    many at the default of 100%, Unreal assets for example

    for other software there are import options that give this same scaling so a standard obviously exists for obj at least

  • PerttiAPerttiA Posts: 10,024

    WendyLuvsCatz said:

    PerttiA said:

    vwrangler said:

    Seems to be a consistent thing that cars somehow aren't consistently made to Genesis scale, of whatever generation.

    Vehicles, structures, props, whatever should not be made to "Genesis scale", but to real world scale instead.

    Scaling stuff to figures is one of the unfortunate remnants of Poser.

    well actually most stuff from other sources seems to be the "right" scale for Genesis figures imported into DAZ studio

    many at the default of 100%, Unreal assets for example

    for other software there are import options that give this same scaling so a standard obviously exists for obj at least

    Importing stuff made with other software is another thing as modelling applications do not have consistent, mutually agreed upon scaling, but DS does have a real world measures that should be used when selling assets in DS formats. 

  • Amusingly enough every time I model anything around the imported figures real world measurements in Blender are not off and stay that way imported into DAZ.

     

    Ditto for using Poser scale.

     

    I suspect most of the scaling issues are down to eyeballing things when modelling.

  • vwranglervwrangler Posts: 4,901
    edited October 2021

    PerttiA said:

    vwrangler said:

    Seems to be a consistent thing that cars somehow aren't consistently made to Genesis scale, of whatever generation.

    Vehicles, structures, props, whatever should not be made to "Genesis scale", but to real world scale instead.

    Scaling stuff to figures is one of the unfortunate remnants of Poser.

    If the concept is supposed to be that you're supposed to be able to put a figure in the vehicle, then yes, it absolutely should be made so that Genesis figures can fit in it properly. Otherwise, it's unfit for purpose.

    The alternative is to scale the figure to the vehicle. In this case, I would need to reduce him by six "inches" in height, which would be fairly noticeable.

    That said, Genesis scale is, allegedly, something like real-world scale. G8M is, I think, the equivalent of 5-11 in height. A car that was made to real world scale should also work for any G8M that isn't outrageously tall. (The real world equivalents of Matari3D's Erik, or Elijah 7 or Leo 7 or Brute 8 would have difficulty fitting into most cars.) The scale of Response Vehicles is just off, for whatever reason.

    Post edited by vwrangler on
  • PerttiAPerttiA Posts: 10,024

    vwrangler said:

    PerttiA said:

    vwrangler said:

    Seems to be a consistent thing that cars somehow aren't consistently made to Genesis scale, of whatever generation.

    Vehicles, structures, props, whatever should not be made to "Genesis scale", but to real world scale instead.

    Scaling stuff to figures is one of the unfortunate remnants of Poser.

    If the concept is supposed to be that you're supposed to be able to put a figure in the vehicle, then yes, it absolutely should be made to Genesis scale. Otherwise, it's unfit for purpose.

    The alternative is to scale the figure to the vehicle. In this case, I would need to reduce him by six "inches" in height, which would be fairly noticeable.

    If the vehicle is modelled to real world scale, there is no problems getting the figure inside. 

  • vwranglervwrangler Posts: 4,901

    PerttiA said:

    If the vehicle is modelled to real world scale, there is no problems getting the figure inside. 

    I edited my post apparently while you were posting. I think we basically agree; if the vehicles had been properly scaled, then everything would have worked as expected. For whatever reason, that didn't happen, and Response Vehicles are too small in pretty much every dimension.

  • PixelSploitingPixelSploiting Posts: 898
    edited October 2021

    Actually, sometimes when a vehicle is modeled exactly after the real world scale it will be too small. DAZ characters often are made supermodel tall and 3d vehicles rarely have movable seats, for an example. 3D figures aren't as bendy and squishy as real world people.

    Mely3D Bren carrier lookalike is a good example. This thing is oversized compared to the real one and it's already just about large enough to fit not overly bulky figures inside. If it had exact real life dimensions it'd be tiny and Daz users would complain how not to scale it is.

     

    If anything, 3d models often have to be not to the exact scale and it's fairly normal in making game assets, for an example. Alternatively, real time engines like games cheat with sitting/driving animations scaling the character model down.

    Post edited by PixelSploiting on
  • PerttiAPerttiA Posts: 10,024

    PixelSploiting said:

    DAZ characters often are made supermodel tall

    That is true... Fortunately they have started to "see the light" within the last ~2 years and we now have some normal sized characters too (ducking for cover cheeky)

  • PerttiAPerttiA Posts: 10,024

    vwrangler said:

    PerttiA said:

    If the vehicle is modelled to real world scale, there is no problems getting the figure inside. 

    I edited my post apparently while you were posting. I think we basically agree; if the vehicles had been properly scaled, then everything would have worked as expected. For whatever reason, that didn't happen, and Response Vehicles are too small in pretty much every dimension.

    There is a noticeable difference if you compare the promo pictures to pictures of real Crown Vic Interceptors... The dividing wall is way further back in the real ones, maybe that is what makes fitting a G8M inside difficult.
    In the real ones the lower part of the steering wheel is also about where the front of the seat is, whereas on the promo pics the front of the seat looks to be further forward.

  • Example renders of a G8 seated inside would be appreciated -- maybe with the doors open (or hidden) so we can get a clear view of the scrunch factor involved.

Sign In or Register to comment.