Questions for the Daz Guardians: Why is DS not supporting the ZBrush community?
My fear is that our favorite program may be overlooked by the industry which may threaten its existence... hopefully Daz Studio 5 will give RealIllusion a run for its money with a much more functional, and focused animation suite, and integration into ZBrush!
Because as it stands we need to branch out and attract the younger generation of 3D artists, and not solely stick with the same old poser-era of still image composition, as a Daz Studio with a robust animation suite and a more focused integration with the ZBrush community would attract the ZBrush crowd as they are the ones we need to ally ourselves with!
(As in more ZBrush artists bringing in their creations to sell on our marketplace as exclusive morphs for genesis, as it stands we only have a handful of prominent ZBrushers and more would become an invaluable bridge into the Pixologic ecosystem and more dollars for the DAZ marketplace! **** NFT, that was such a waste!)
As it stands, ZBrush is very integral to the Genesis character as many of our treasured PAs and artists use this tool exclusively for character creation, it would be foolish NOT to support/ally with the ZBrush community, the fact that there's an utterly worthless, NFT subforum and not a ZBrush one is an oversight that should not exist!
TL:DR: Allying with ZBrush is essential for expanding DS's reach into the younger 3D community essential for the future of DAZ... NOT NFT!
Comments
It might help if you explained what it is you are looking for. In the emantime, you migth want to look for references to ZBrush in the Change Log: http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log
Sorry if I was a bit vague, for one thing, a dedicated ZBrush subforum would be a good start!
But mostly my post is for Daz Studio 5 to continue the Goz tradition and to make Daz studio a great platform to display Zbrush creations, like with Keyshot, but admittedly, that is a tall order, but mostly I'm just bouncing ideas off the wall as I would love to see Daz Studio on par with Keyshot and the like as a strong fixture in the larger 3D community in general...
zbrush is a must buy in the next year for me as RTX level capabilities become more integral to sculpting tools like zbrush.
Uhm... Do you really have such little faith in the capabilities of ZBrush that you actually believe it would depend on Daz Studio integration to succeed? DS supports GoZ, what more would you want? Of course... GoZ is only supported in the full version of ZBrush, not the Core edition. Could it be possible that this is what's causing you issues? Because if so then I fail to see how any of this falls back to Daz Studio?
Being a rather devoted (but still novice!) ZBrush user myself I can re-assure you that both programs fit each other like a glove. I even managed to make a few morphs already without too much hassle. Heck, even unpinned Hexagon from my Windows start menu and removed the bridge in DS because I only rely on GoZ nowadays.
Not being familiar with RealIllusion I had to look it up and well... I do hope you realize that there's much more to Daz Studio than animation alone? Even though I actually own the full AniMate plugin I spend most of my time on still renders, loving it.
I fail to see the link between ZBrush and animation... I also fail to see the advantages here as GoZ does quite a lot for me already. Now, sure, I seldomly use animations (still became a huge Filament fan though) but even so... I cannot help wonder if you're over-estimating the animated part a bit. For me personally I'd rather see DS stick to its core features and be good at it, instead of turning into some general tool which does a bit of everything yet doesn't really cut it on either front. Quantity does not make quality...
Uhm, with all due respect to the Daz marketplace I can easily see why many ZB'ers use "other websites" for their work. Not only does ZBrush provide support for modelling and rendering out of the box (though a bit crude) it'll actually be easier on the artists themselves too. From what I gather so far it's simply an issue of being able to do all your work in ZBrush (polypaint and all) or you move your project into another environment where you have to re-do quite a bit to make things "work" again. Think, for example, rigging. However... you make it sound as if this is something limited to only DS but yah, that is hardly the case.
It seems to me that your vent is more against NFT than it is pro-ZBrush. Honestly... if it wasn't for Daz Studio I would probably have never discovered ZBrush myself, things can actually go the other way around as well. And being a little active in the ZBrush community myself... I think you're over-estimating things here. You can easily be a dedicated ZBrush user and yet have 0 interest in modelling (building up scenes like you do in Daz Studio), just like it's easy to be a modeller ("DS user") without having any interest in actually building stuff yourself. Even though it's a near to perfect package (in my opinion anyway) not every Daz Studio user will feel the need to add Hexagon to their setup. And that will most definitely apply to ZBrush as well, given it's rather steep purchase price (well worth the money though).
As a dedicated user of both programs (DS & ZB) I have to disagree here. Sure, I agree that it would be awesome to see this and if it would exist I'd probably post there a bit as well. But at the same time I also think it's fair to say that ZBrush is hardly mentioned in these forums. You can literally count the ZBrush threads on one hand, two when looking at a whole year I guess. Then also keep in mind that ZBrush has its own forum and community and... yah... I don't see the direct advantage there.
I can't help wonder if they wouldn't end up with a nearly empty forum, which wouldn't exactly leave a good impression.
Just my 2 cents here of course.
I am a huge fan of both as I regularly use them in conjunction with each other to make my morphs and characters, I really cannot have only one without the other!
Sorry if I did not make it much clearer I should have been more specific, but I got lazy as I cannot type for crap, but yeah I can agree to disagree with studio being an exclusive still renderer as it already has an animation suite built-in, so why not improve it further? I am not of the school of "if it ain't broke don't fix it," because everything can be improved!
It's less about the link animation and ZBrush within the programs as much as it is about having a way to attract younger generations to DAZ, and ZBrush is a strong conduit with them, I used animation simply as a bridge of interest to attract that demographic, ZBrush is great for turntable animations though, but Daz studio is better suited for character animation, though it could be much, much better.
I should have emphasized the ZBrush community rather than the program itself... and I really want to see the marketplace grow with new blood to our community and I don't see that with the Max/Maya crowd as they usually default to overpriced TurboSquid models.
I mean, it would be much more creative to build a character based on genesis's rig and animate it via Daz studio if it had a much more robust industry-standard animation suite... again, I am simply bouncing off ideas, nothing is written in stone, only my goal of seeing Daz studio as an industry standard that could even supplant TurboSquid!
It's less a vent and more a desire to see Daz studio as more of a prominent fixture with the entire pro/hobbyist 3D community, I'd love to see Daz studio as a regular fixture at Siggraph, though NFT is pretty **** and should not be the basket that Daz puts its eggs into!
I would agree that you make a good point and I'm a frequent user of ZBrush as well, however, the reason no one discusses ZBrush as much as there isn't a subforum for ZBrushers here to expand ideas and tips, etc, it would be a much more constructive subforum than NFT's, as it only serves as host for people's ire!
Sorry for my initial response, I was a bit hasty and already in defense mode from another forum, I should have cooled off before coming/reading/posting here, that was my mistake, I also see that your post was not as hostile as I claimed for that I apologize...