actor to prop interaction- is there an easy way?

I was noodling around with the alchemist's cave. I put a labrador (Daz Dog 8 with the Labrador addon) lying down in the foreground- and found that his 'box' did not actually cover his lowest point. If I Y-translated him down until the lower surface of his 'box' vanished into the floor, doggo was still hovering an inch or two off the floor. Fifteen minutes of adjusting limbs led me to the decision that doggo could not accurately lie down unless I cheat and have camera angles designed specifically to distract from his position. Frustrating.

Is there any automated way to just 'drop' an actor until he/she/it touches a surface, or is it always just manual tweaking?

(I wish that I'd saved pictures, but I was tearing out what little remains of my hair angrycrying and didn't think to take any)

Comments

  • HylasHylas Posts: 4,984

    There's ctrl+D but unless the object/character is absolutely flat on the bottom, this will not be good enough. Manual fiddling it is.

  • FishtalesFishtales Posts: 6,119

    Change the Ground position from Auto to Manual which is under Render Settings/Environment/Ground Position Mode. In the Auto position the bounding box sits on the ground whereas in manual mode you can lower the object to get the bounding box to go below the floor so that the bottom of the object actually sits on the ground.

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