Show us more of your 3Delight renders

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Comments

  • Sven DullahSven Dullah Posts: 7,621
    edited February 2022

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    Woman In Green awe.png
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  • nattaruknattaruk Posts: 535

    In the Temple of the Snake

     

  • Sven DullahSven Dullah Posts: 7,621
    edited February 2022

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  • Sven DullahSven Dullah Posts: 7,621
    edited February 2022

    AlKair

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  • csaacsaa Posts: 822

     Sven Dullah,

    The renders are very lush! Thanks for sharing.

    Cheers!

    Sven Dullah said:

    AlKair

     

     

  • Sven DullahSven Dullah Posts: 7,621

    csaa said:

     Sven Dullah,

    The renders are very lush! Thanks for sharing.

    Cheers!

    Sven Dullah said:

    AlKair

     

     

    Thank you:) 

  • EthinEthin Posts: 1,119


     

  • IvyIvy Posts: 7,165

    magaremoto said:

    2 more sets added

    scene and camera arranged in carrara, rendered in daz studio with 3delight

    very impressive fly-thru 

  • Sven DullahSven Dullah Posts: 7,621
    edited February 2022

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  • JOdelJOdel Posts: 6,286
    edited February 2022

    They order pizza. It's the closest thing to normalicy all day.

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  • Sven DullahSven Dullah Posts: 7,621
    edited February 2022

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    By the Window2pp awe.png
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  • Sven DullahSven Dullah Posts: 7,621
    edited February 2022

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  • magaremotomagaremoto Posts: 1,227

    Ivy said:

    magaremoto said:

    2 more sets added

    scene and camera arranged in carrara, rendered in daz studio with 3delight

    very impressive fly-thru 

    thx Ivy, unfortunately I had to stop my drone flight  due to an annoying "issue" of the camera in D/S, looping and rotating randomly between key frames. Anyway 3delight is remarkable for its render speed and likely outcome

  • Sven Dullah said:

    image

     This one with the strong sunlight works well.

  • EthinEthin Posts: 1,119

  • Sven DullahSven Dullah Posts: 7,621

    FirstBastion said:

    Sven Dullah said:

    image

     This one with the strong sunlight works well. 

    Thank you!  These kind of scenarios are always a bit of a struggle, damn hard to get light levels right. Tip: Don't even think about lighting this scene with pure HDRI light coming thru the windowslaugh

  • Sven DullahSven Dullah Posts: 7,621

    Ethin said:

    Cutie;) 

  • magaremotomagaremoto Posts: 1,227
    edited February 2022

    skin test over G1, G2 and G3 gals

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  • EthinEthin Posts: 1,119

    Sven Dullah said:

    Cutie;) 

    Thanks!

  • IvyIvy Posts: 7,165
    edited February 2022

    magaremoto said:

    Ivy said:

    magaremoto said:

    2 more sets added

    scene and camera arranged in carrara, rendered in daz studio with 3delight

    very impressive fly-thru 

    thx Ivy, unfortunately I had to stop my drone flight  due to an annoying "issue" of the camera in D/S, looping and rotating randomly between key frames. Anyway 3delight is remarkable for its render speed and likely outcome

    If I remeber right if you make 2 keys frames of the same value on for each of the camera movements during the transistion.  it stops that crazy camera turning and loopping. its a a cheat i learned a long time ago animating with daz studio.

    I use 3delight all the time in animations. I like how you can custom control the lighting .   lately I been using 3dl to make pre rendered back grounds for pre productions Iray animation with some good results

    3dl will create motion blur where iray does not. it real annoying because anime uses motion blur a lot for dramatic scenes. And I have been experimenting using 3dl pre rendered motion blur backgrounds in iray renders, for both animation and still renders.    rarely anyone would even notice.

    the images below  are 3dl background. - pre rendered with motion blur then re-rendered in iray with a car model i been working on.  I used stonemasons urban future 3 set to create the backgrounds

     

     and these is a couple of 3dl rendered animations i have done. 3dl is a very useful tool

    https://www.youtube.com/watch?v=6K_xGxBb0GE

    won 2nd place in a Halloween animation contest with this one

    https://www.youtube.com/watch?v=CwJQ0cFDync

     

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  • Sven DullahSven Dullah Posts: 7,621
    edited February 2022

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    The Center awe.png
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    Post edited by Sven Dullah on
  • magaremotomagaremoto Posts: 1,227

    great animation skills, Ivy, and your blend between 3dl and iray looks promising yes

    thx for the hint, maybe I solved the issue: selecting 2 key frames and turn their interpolation into linear should work (maybe); using sliders to tweak rotations might help too.

    However managing scene and camera in carrara is undoubtedly far better

    I hope one day carrara and daz studio could be used for a good animation movie

     

  • Ivy said:

    If I remeber right if you make 2 keys frames of the same value on for each of the camera movements during the transistion.  it stops that crazy camera turning and loopping. its a a cheat i learned a long time ago animating with daz studio.

    I use 3delight all the time in animations. I like how you can custom control the lighting .   lately I been using 3dl to make pre rendered back grounds for pre productions Iray animation with some good results

     

    3dl will create motion blur where iray does not. it real annoying because anime uses motion blur a lot for dramatic scenes. And I have been experimenting using 3dl pre rendered motion blur backgrounds in iray renders, for both animation and still renders.    rarely anyone would even notice.

    the images below  are 3dl background. - pre rendered with motion blur then re-rendered in iray with a car model i been working on.  I used stonemasons urban future 3 set to create the backgrounds

    won 2nd place in a Halloween animation contest with this one

    https://www.youtube.com/watch?v=CwJQ0cFDync

     

     I like how you did the motion blur on the rear view mirror too!

    The ghostHouse ride has the right timing and balance like a real carnival ride. Happy to hear you won an award with it.

  • IvyIvy Posts: 7,165

    magaremoto said:

    great animation skills, Ivy, and your blend between 3dl and iray looks promising yes

    thx for the hint, maybe I solved the issue: selecting 2 key frames and turn their interpolation into linear should work (maybe); using sliders to tweak rotations might help too.

    However managing scene and camera in carrara is undoubtedly far better

    I hope one day carrara and daz studio could be used for a good animation movie

     

    Thanks . Ive been at animating with daz studio for a long time so I got a good grasp of on how to use it i just need good story lines.. ")

    I have Carrara Pro 8.1 But I was never really any good with it. But I have seen some cool stuff done with it

  • IvyIvy Posts: 7,165

    FirstBastion said:

    Ivy said:

    If I remeber right if you make 2 keys frames of the same value on for each of the camera movements during the transistion.  it stops that crazy camera turning and loopping. its a a cheat i learned a long time ago animating with daz studio.

    I use 3delight all the time in animations. I like how you can custom control the lighting .   lately I been using 3dl to make pre rendered back grounds for pre productions Iray animation with some good results

     

    3dl will create motion blur where iray does not. it real annoying because anime uses motion blur a lot for dramatic scenes. And I have been experimenting using 3dl pre rendered motion blur backgrounds in iray renders, for both animation and still renders.    rarely anyone would even notice.

    the images below  are 3dl background. - pre rendered with motion blur then re-rendered in iray with a car model i been working on.  I used stonemasons urban future 3 set to create the backgrounds

    won 2nd place in a Halloween animation contest with this one

    https://www.youtube.com/watch?v=CwJQ0cFDync

     

     I like how you did the motion blur on the rear view mirror too!

    The ghostHouse ride has the right timing and balance like a real carnival ride. Happy to hear you won an award with it.

    Thank you very much :) 

    The Ghost ride was made a few years back Most of the animations i make are either a combination of 3delight and iray or all iray rendered now days

    This was a 3rd place animation I done in delight 4 years ago kind of corny ,,lol

     

  • IvyIvy Posts: 7,165

    Sven Dullah said:

    image

    Ha Ha Ha good oneyes . very clever using a similarity of the daz 404 page error on the computer screen laugh

  • Sven DullahSven Dullah Posts: 7,621

    Tks Ivy:) 

    That's equally clever use of 3DL motion blur, well done! I don't know why I see so few renders using it, it's not rocket science is it... I see a lot of IRay action renders that look kind of corny because everything is just razor sharp. Maybe DAZ will wake up some day and implement IRay MB? To my knowledge IRay supports it, so what's the problem DAZ??

  • Sven DullahSven Dullah Posts: 7,621
    edited February 2022

    ...speaking of cars...testing some custom textures...

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    Post edited by Sven Dullah on
  • magaremotomagaremoto Posts: 1,227
    edited February 2022

    good job Sven yes very realistic

    Ivy, as for the lip sync what could be the best workflow in your opinion to get a convincing result?

    quick test here over G1, G2, G3, G8 skins and sunlight. A bit of glare in ps

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    Post edited by magaremoto on
  • Sven DullahSven Dullah Posts: 7,621
    edited February 2022

    magaremoto said:

    good job Sven yes very realistic

    Thank you!

    quick test here over G1, G2, G3, G8 skins and sunlight. A bit of glare in ps

    So are you using UE2 for global illumination? Ift so, how are you dealing with the lack of specular rays? What shader for the skins? In my opinion they look a bit flat and washed out. Maybe the ambient light is a bit too strong and saturated? Just a bit curious regarding your workflow, that's all:) 

    Hmm you probably know this but many if not most DAZ characters ship with totally obscure skinsettings, especially gamma settings for controlmaps. Make it a good habit checking that gamma is set to 1 for atleast bump- and specular maps. I assume you are using a linear workflow with gammacorrection "on" in rendersettings?

    Post edited by Sven Dullah on
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