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  • Sven DullahSven Dullah Posts: 7,621
    edited August 2022

    Morning Mission

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    Morning Mission awe.png
    1800 x 1013 - 2M
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  • Sven DullahSven Dullah Posts: 7,621
    edited August 2022

    ...it's a girl...

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    Maria 2ds awe.png
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  • Sven DullahSven Dullah Posts: 7,621
    edited August 2022

    rooftop cutie?

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    Amine1 awe.png
    2400 x 2880 - 6M
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  • Sven DullahSven Dullah Posts: 7,621
    edited August 2022

    a quick dForce session (or two) later...

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    Amine dForce2 awe.png
    1600 x 1920 - 3M
    Post edited by Sven Dullah on
  • Sven DullahSven Dullah Posts: 7,621
    edited August 2022

    SF Appartment revisited

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    SF_App1g awe.png
    1920 x 1080 - 3M
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  • Sven DullahSven Dullah Posts: 7,621
    edited August 2022

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    SF_App 2g awe.png
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    Post edited by Sven Dullah on
  • EthinEthin Posts: 1,119

  • Sven DullahSven Dullah Posts: 7,621
    edited August 2022

    ...future looks so bright...

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    OurFuture awe.png
    1920 x 1080 - 1M
    Post edited by Sven Dullah on
  • carrie58carrie58 Posts: 3,982

    Ethin said:

    Baby chulthu ?

  • EthinEthin Posts: 1,119

    carrie58 said:

    Baby chulthu ?

    Maybe, if they start out as pollywogs.

  • kyoto kidkyoto kid Posts: 41,052

    ..never, never say "hey squidface" to Chulthu.

  • nattaruknattaruk Posts: 535

    Vignette

     

  • 3Diva3Diva Posts: 11,518

    Sven Dullah said:

    3Diva said:

    Hello, 3Delight people! I need your help!

    I was playing around with some settings in 3DL and testing a bunch of different shaders and settings and ended up rendering some images with a fantastic "cell-shading" type of look. I liked the looks of the surfaces that I was getting so much that I saved the surface as Shader Presets and ended up saving two shader presets - one with a thin outline and one with thicker outlines. However the next day when I went to use the shader presets that I had saved they both looked VERY different from the original images that I was able to achieve. It had the same outlines but the high gloss interior with the cell-shaded "cuts" is not there. 

    I'm trying to recreate the look, but I can't figure out what settings caused the look I got before. Can you guys tell me what settings to use to achieve this look? It was SO WEIRD that the shader presets didn't save the glossy part. Here's the image of the look that I want to recreate:

    Any help you guys can give me would be greatly appreciated. I'm still scratching my head why the shader presents didn't save all of the settings that give that look. If I can figure out how to get that look again I'd be very happy as it's perfect for combining with some of my shaders to get a comic art style that I really like the look of. If you guys know how to get this look, please let me know! I'd very much appreciate it!

    Hi! vrba79 posted some stuff in my tips thread, don't know if that is of any help? I know very little about NPR shading and you didn't exactly give us much information, did you:)) For example, are you using the standard renderer or scripted rendering, etc...lights...?

    I think I was just using the regular 3DL renderer. No lights. I was just hoping someone would recognize the effect or know how to get that within the 3DL material settings. I wish I could remember more about what exactly I did. I had tried so many different things and was just "click click click" on different settings to see what I could come up with. The shader presets I saved still gives the outlines, but sadly that high contrast sharp "cuts" look between the light and shadows was, for some reason, not saved with the preset and I can't figure out how to get it back. I have a feeling it has something to do with a gloss or shine setting that for some reason didn't save. I'll have to keep experimenting with it.

  • Sven DullahSven Dullah Posts: 7,621

    3Diva said:

    I think I was just using the regular 3DL renderer. No lights. I was just hoping someone would recognize the effect or know how to get that within the 3DL material settings. I wish I could remember more about what exactly I did. I had tried so many different things and was just "click click click" on different settings to see what I could come up with. The shader presets I saved still gives the outlines, but sadly that high contrast sharp "cuts" look between the light and shadows was, for some reason, not saved with the preset and I can't figure out how to get it back. I have a feeling it has something to do with a gloss or shine setting that for some reason didn't save. I'll have to keep experimenting with it.

     The only thing I can think of: Check "show hidden" in the 3DL render settings editor, there should be a cartoon shading option somewhere. Maybe that one does not save with the shader presets?

  • 3Diva3Diva Posts: 11,518

    Sven Dullah said:

    3Diva said:

    I think I was just using the regular 3DL renderer. No lights. I was just hoping someone would recognize the effect or know how to get that within the 3DL material settings. I wish I could remember more about what exactly I did. I had tried so many different things and was just "click click click" on different settings to see what I could come up with. The shader presets I saved still gives the outlines, but sadly that high contrast sharp "cuts" look between the light and shadows was, for some reason, not saved with the preset and I can't figure out how to get it back. I have a feeling it has something to do with a gloss or shine setting that for some reason didn't save. I'll have to keep experimenting with it.

     The only thing I can think of: Check "show hidden" in the 3DL render settings editor, there should be a cartoon shading option somewhere. Maybe that one does not save with the shader presets?

    Thank you, Sven. I'll try that! :)

  • Sven DullahSven Dullah Posts: 7,621
    edited August 2022

    ...latest awe-render,(wip) and then converted to dz default with cartoon shading (cam headlamp only)

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    Cybrog on Ice2g awe.png
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    Cybrog on Ice toon.png
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  • Sven DullahSven Dullah Posts: 7,621
    edited August 2022

    ...

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    Disah g awe.png
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    Post edited by Sven Dullah on
  • Sven DullahSven Dullah Posts: 7,621
    edited August 2022

    Made a couple of G1 morphs ;)

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    G1 morph1 awe.png
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    G1 morph2 awe.png
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    G1 morph3 awe.png
    1200 x 960 - 1M
    Post edited by Sven Dullah on
  • EthinEthin Posts: 1,119

  • Sven DullahSven Dullah Posts: 7,621
    edited August 2022

    ...should've gone to specsavers...

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    SharkTank awe.png
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    Post edited by Sven Dullah on
  • EthinEthin Posts: 1,119

    Soaking In Summer

  • Sven DullahSven Dullah Posts: 7,621
    edited August 2022

    DUI?

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    CrashSite g awe.png
    1600 x 900 - 2M
    Post edited by Sven Dullah on
  • Sven DullahSven Dullah Posts: 7,621
    edited August 2022

    ...another day at the BotVets...

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    BotVets awe.png
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    Post edited by Sven Dullah on
  • SaphirewildSaphirewild Posts: 6,668

    Some very interesting renders indeed!!!

  • Sven DullahSven Dullah Posts: 7,621
    edited August 2022

    ...presenting my latest Genesis 1 morph (the head, the body is mostly G3F)...here using the Killer Shark textures;) 

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    NoEyes G1 morph awe.png
    800 x 1200 - 1M
    Post edited by Sven Dullah on
  • Sven DullahSven Dullah Posts: 7,621
    edited August 2022

    Mayday! Mayday! We're going down...

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    Flying Palmgren awe.png
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    Post edited by Sven Dullah on
  • nattaruknattaruk Posts: 535

    Snack Time

     

  • nattaruknattaruk Posts: 535

    Fashion Shoot In Provence

    Revisiting one of my first efforts with Daz Studio.

     

  • Sven DullahSven Dullah Posts: 7,621
    edited September 2022

    ...some stuff I'm working on..

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    A River awe.png
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    Post edited by Sven Dullah on
  • Wow Sven that is amazing scenery!!!

    How did you get to that point in the image was it Wowie?

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