Water related renders and animations from Unity.

I just wonder, how do you manage rendering of water, waterfalls and anything related in Unity.
I start with the renders of the Waterfall from R.A.M 2019 - River Auto Material.
What do you think - does it look ok?


RamRiver01.jpg
1920 x 1080 - 815K


RamRiver02.jpg
1920 x 1080 - 804K
Post edited by Artini on
Comments
Another waterfall based on particles from Waterfall Set.
Unity renders of waterfalls from Forest Envinronment - Dynamic Nature together with 3 Genesis 8 Female characters.
In Daz Studio I can hardly render 2 Genesis 8 characters with my Nvidia graphics card with 8 GB of VRAM.
Unity renders of the lake from the same environment.
These screenshots look amazing, Artini! I like the forest waterfalls the best. The foam and water reflections look very realistic. However, I think R.A.M. looks best in animation rather than still images, hehe. I also like your poses and positioning of the 3 Genesis8 models. Are they the three river spirit sisters?
Thanks. It is easier to make the screenshots than videos.
Got full crew to the boat - 7 Genesis 8 characters.
https://www.daz3d.com/commando-speed-boat
My first render from Unity 2021.2.1 with HDRP
Tasha 8 with Gizelle hair.
Penny 8 with KWS rendered in Unity 2021.1.28 HDRP.
This time even foam works well.
Great pics!
I've got a reverse bridge pipeline worked out (hack job) of getting animated skinned meshes from Unity back into Daz. However effects that are utilizing GPU only effects like most of the water I am not sure there is a way to yank out of memory and bake into a mesh. Anyone got some ideas?
Thanks.
I stick to Unity rendering, until I discover all of the new features.