What's the biggest an image can be rendered in Daz? And where's the control for it?

24_Seven24_Seven Posts: 31

Below is a grab from the FAQs. I'm not understanding perhaps. Does this mean that one cannot control the size of the output?

I can convert DPI no problem, but only where it doesn't change the amount of information in the picture.

I too am interested in creating higher rez stills. The resolutions I have managed to output are fine for video I guess, but when taking it into Photoshop for example and enlarging it, it suffers the fate of most pics that get enlarged - it degrades. I'm new to Daz and 3D so it may be obvious how to do it, but not to me so far.

Where can you set the output parameters? I thought I saw something a while ago in a panel on the right when exporting an animation. But I'm still fumbling and can't find it again. And I wasn't looking really closely at the time because I was pressing buttons waiting to see what would happen. All very cool. But now I'm getting to where I want to control my output more.

Any help in this export/rendering resolution control would be greatly appreciated. I want it to render big if possible.

Thanks.

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From FAQ:

How do I create a high-resolution image?
If you wish to create a print-quality rendered image, then you need to calculate out the appropriate width and height by pixel dimension. For example, if you wanted to create an image that was 5x6 inches @300 dpi (widthxheight), then you would need to render an image that was 1500x1800 pixels (widthxheight).

Then in your image editor, adjust the dpi from the default 72 to match the dpi you desired. Be sure not to change the pixels dimensions from the 1500x1800. Make sure “Resample Image” is unchecked. Then change your image dpi setting to 300.

This is the basic formula to follow:

width in inches x desired resolution in pixels per inch = width in pixels
height in inches x desired resolution in pixels per inch = height in pixels

Post edited by 24_Seven on

Comments

  • SimonJMSimonJM Posts: 5,982
    edited December 1969

    What you need are under Render Settings (menu path: Render> Render Settings, or press Ctrl-Shift-R).
    With the dialog box up make sure the Editor tab is selected and expand the General property. You should see a Dimensions setting. Click on that and you will be able to set both the overall ratio of the render as well as the size. However we may need one more step: select the Destiantion setting and under Render Target pick New WIndow (it looks like this is not needed anymore - earlier versions of DS rendered to the screen/viewport by default and that limited dimensions of render).

  • 24_Seven24_Seven Posts: 31
    edited December 1969

    Wow! That was a fast reply! And the right one too :-)

    Works like a charm. I can finesse everything to sharpen it up and all that. I think while I was putting it all together I played with the smoothing control in an attempt to solve the issue before I posted the question and I think that's blurring it a bit. But I'm going to be playing with this a lot I think to tweak this parameter and that, cameras and lighting and all the fun controls for cool photographic effects.

    Thanks a million. I will re-emerge from my cave at some point.

  • SimonJMSimonJM Posts: 5,982
    edited December 1969

    Glad it helped you :)

  • scorpioscorpio Posts: 8,418
    edited January 2015

    If the Shading rate in the advanced Render settings are high then the image will come out blurry, I tend to use either 0.5 or 0.2, the lower the rate the longer the render time.

    Post edited by scorpio on
  • 24_Seven24_Seven Posts: 31
    edited January 2015

    Good to know. I have it 0.50 and the rendering was at 4000 x 3250 (just to see what would happen). And it's nice and crisp. I had some kind of cheerleader outfit that I just grabbed for Aiko6 for this test and I'm very surprised how detailed the weaving/knitting of the fabric is. I zoomed totally in and it's rather perfect in perspective and all. And the edges to the overall are respectably smooth. I'm liking this more and more all the time.

    I imagine that the good news and bad news is that when there's a bunch of stuff jumbled into a scene of varying quality they might look like they don't belong together. But that's more a point of awareness for me going forward as I don't know yet. And I'll just have to be clever about staging and how to play with focal lengths. I also plan on doing some model building too so I can control that quality level and make sure I'm erring on the side of higher quality than lesser (for the still image stuff at least).

    Loving this. Thanks!

    Post edited by 24_Seven on
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