Scripted 3Delight - Outline Render Script not working?
I'm trying to use render engine = Scripted 3Delight and render script = Outline to create outlines of the G3F figure. My undestanding is that the Outline render script is suppose to add the Outline parameter to all surfaces in the scene AND assign a unique Outline ID Color to each. I find that for G1 and G2 figures the Outline Parameter is added to most of the figure's surfaces but almost all of the surfaces are assigned the same Color ID = white. Furthermore, when I load G3F and run the Outline script most of the the figure's surfaces DO NOT even get assigned the Outline Parameter. G3M does get all surfaces assigned an Outline Parameter but most are given Color ID = white.
I've submitted a help desk ticket but would love to know if it is my machine causing the problem or if others are experiencing the same issue. Thanks!
Comments
Hi.. yeah you need to assign manually for each surface with different color . There is awesome script included in paid package of OSO Toon . It will randomly assign each color to each surfaces . But for figure you can easily make your own .
Below I attached example for G8 figures . Just make sure you apply this preset after changing render engine to 3D Outline script
EDIT : color = outline color ID
Juvesatriani, thank you very much! I'm not too concerned about the fact that the Outline script seems to be assigning all white to the color IDs, but more concerned that on some figures, such as G3F that the ColorID parameter doesn't get assigned to all surfaces. Still waiting for a response from Daz or other users to see if this is a problem on my machine or a problem with the script.